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How To Make SNES Sound Effects?
#1
So, I've already gotten into the swing of ripping SNES instruments (Finally!), but what I've really wanted to do was create my own 16-bit SNES sound effects-specifically recordings of my own voice-however I don't know how to do so. I read somewhere that the creation of 16-bit sounds and instruments was done through a process called "bitcrushing"...but I don't know how to do that with modern-day technology. Blank

Do any of you know how to make custom 16-bit sound effects?

P.S: the programs I currently have are Audacity and FL Studio 12
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#2
Famitracker is the closest thing I can think of to that, although it is 8-bit.
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#3
I know for a fact that Audacity can do that, but I can't remember how it's done for the life of me. Google gives me these results, so maybe you'll find some luck there?
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#4
Oh yeah, another thing I wanna do is make my own SNES instrument samples-by that, I mean from scratch. I know for a fact that the SNES's sound chip could play compressed and/or uncompressed 16-bit .WAV files, but I'm having trouble finding samples to work off of. For example, I wanna create my own 16-bit guitars, however the only ones I can find are riffs (Multiple notes.). That's not what I want. I'm wanting short, single-noted, 16-bit .WAV samples that I can loop with FL Studio's DirectWave.

Anyone got suggestions? Question
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#5
Hmm, i remember that Gi Nattak is pretty good with snes music hack, maybe he can help you.
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#6
I can help out with the bitcrushing stuff, it's an effect I use all the time, your simplest route is to just use a VST plugin in FL Studio (or anything that handles VST plugins) to generate the effect.
(for the record though, this is simulating the effect and not actually digitizing the analogue audio, if you're just looking to mimic the sound without worrying about hardware and platform limitations this is infinitely quicker and easier)

My current favourite is E-Phonics LOFI plugin, I like this one just because it's super quick to drop in and play with, and bonus points for being free;
http://e-phonic.com/plugins/
(It's right at the bottom, the one without a screenshot or even a description, I think they're embarrassed they made something interesting rather than yet another drum synth or tape-delay effect.)

There's also dBlue's Glitch and Crusher plugins, never used the dedicated Crusher, but the Glitch plugin contains a nice and accurate bitcrusher effect, just be sure to set it to solo. Bonus points again because it's free;
http://illformed.org/
(all the older plugins come in a zip, right at the bottom)

dBlue is probably your better bet for getting an authentic sound, since you can accurately set the bitrate, the e-phonics plugin is more loose and better equipped for style over accuracy.
The main advantage of working this way is that you get to make adjustments and hear the results as you go, if you're looking to end up with a file you could actually slap on a cartridge, I'm pretty sure Audacity will let you change the bitrate in the options, then it's a case of exporting/converting to the right format and specs.

I should tell you though, the difference between 16-bit audio and pretty much whatever you'd call "high quality" audio is really nothing, you can't really hear the difference in practical terms. 16-bit is CD quality, so you're gonna want to go a lot lower than that with bitcrushing. The reason digitized speech on old games sounded the way it did was because of size limitations, a 16-bit file is way too big to be practical, you've got to compress that as low as you can go to get a real "RISE FROM YOUR GRAVE" going on.
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#7
I'd recommend the music tracker SNESGSS, which emulates a snes with spc export but its not pattern based
Or you could use something like Modplug to make something similar sounding.
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