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Ripping from My Om Nom Models
#16
How do you even obtain these .msh models, anyway? Because I wanna contribute!
Doing what I can to contribute~
MovieMaker X
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#17
Sad 
(12-10-2019, 08:08 PM)MovieMaker-X Wrote: How do you even obtain these .msh models, anyway? Because I wanna contribute!

No idea, but I also do want to contribute, sadly some models won't import correctly with TGE's importer, and I have no idea on how to make something similar that'd work with the rest  Sad
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#18
(12-25-2019, 12:47 AM)Luiluix Wrote:
(12-10-2019, 08:08 PM)MovieMaker-X Wrote: How do you even obtain these .msh models, anyway? Because I wanna contribute!

No idea, but I also do want to contribute, sadly some models won't import correctly with TGE's importer, and I have no idea on how to make something similar that'd work with the rest  Sad

Update: I have got the game files with me now. Is it possible to make an .msh importer for Blender? Just wondering so I can try and contribute! (I have barely any knowledge with Python, so I apologize) Thanks again~
Doing what I can to contribute~
MovieMaker X
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