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Sonic the Hedgehog Games Model Ripping
(02-16-2018, 10:56 AM)Gamerz31w Wrote: What applications I need if I want make my own ripped model of princess elise from sonic '06 if i have jailbreak on ps3 or on xbox 360? Is it more simple on xbox 360 or ps3 emulator? Can you tell me how can I do it myself? Btw how can I extract models from Sonic Runners? Do I have to just open sonic runners.apk with unity?

No emulator needed for Sonic 06, just the ISO, 3ds Max, and arctool. You'll need Random Talking Bush/ItsEasyActually's *NO importer for 3DS Max. The models are in .XNO, pretty sure the textures are in .DDS.
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I can also download 3d model of princess elise the third of soleanna outside models-resource.com I should check then if 3d model files aren't broken first then models and texture conversion even considering user's permission before uploading model.
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(02-19-2018, 06:02 PM)Gamerz31w Wrote: I can also download 3d model of princess elise the third of soleanna outside models-resource.com I should check then if 3d model files aren't broken first then models and texture conversion even considering user's permission before uploading model.
Trust me, I'll know if you're trying to upload someone else's rip...
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can anyone rip Movie Eggman's Eggmobile from the Sonic Dash Sonic movie event? I saw it and it looks awesome. https://www.youtube.com/watch?v=FtrRdeeeOVU
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Has there been any progress on how to rip from Sonic & All-Stars Racing Transformed? I have the game dumped but no idea where to go from there.
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is there a less destructive way to rip generations and unleashed models?
libgens modelfbx.exe programs dont work entirely* for unleashed and leaves out extra uv maps
and sonic glvl dae converter only seems to work for unleashed and messes up normals AND leaves out vertex colors

(* it works for unleashed models but not with rigging)
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3D Modelling 
Heres stuff I have been ripping


Quote:Mario and Sonic at the Rio 2016 Olympic Games
Quote:Mario and Sonic at the London 2012 Olympic Games
Quote:Sonic Generations
Quote:Sonic Adventure
Quote:Sonic Adventure DX: Directors Cut
Quote:Sonic Adventure 2: Battle
Quote:Sonic Heroes
Quote:Shadow the Hedgehog
Quote:Sonic Rush
Quote:Sonic Rush Adventure
Quote:Sonic Riders
Quote:Sonic Riders: Zero Gravity
Quote:Mario and Sonic at the Winter Olympic Games
Quote:Mario and Sonic at the Olympic Games
Quote:Sonic the Hedgehog (2006)


Im still in work ripping the content so Ill update you when im done.
[Image: qxzyTkh][Image: AdorableUncomfortableGangesdolphin-size_restricted.gif]
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I've been ripping the save icons from Sonic-related PS2 games lately, and I've hit a brick wall with Sonic Riders. I'm using the PS2 icon plugin for MilkShape 3D, but while it's worked for every other game I've tried so far, importing either the save or ghost data icons for Sonic Riders causes MS3D to crash, no matter whether I generate the save and ghost data files myself, or I extract the icons from save files that have been shared online. They're apparently stored in the file SLUS_213.31 and I have no idea how to extract them directly, which would probably be the cleanest way possible. I also tried a tool called ps2iconsys, which works on other icons, but if I try these, the command prompt simply ignores me and starts over. What in God's name is this game's problem?!
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For Sonic All Star Racing Transformed (PC), there is the BMS script (http://aluigi.altervista.org/bms/sonic_s...lstars.bms) [use it on the game's toc files]
once unpacked, we end up with a good amount of archives in "name".gpu.spc and "name".cpu.spc
(here's an example with eggman: https://mega.nz/file/FkBS0bhL#HcamzO6xDG...6zSuxlCvY8)

pretty much all of the content can be extracted through the uses of Switch Toolbox.

For the textures themselves, just extract and rename the extension .texture to .dds and the job's done.

Now, all we need is finding how to use the other file formats (.model, .skeleton, .anim and .materials) that are packed in the .spc files

and here's what's packed within the eggman spc files if you wonder (I may have skipped one or 2 animations for I had to manually extract each files):
https://mega.nz/file/N5YQUJCS#9MtVSL7gPj...6ZfH1Pz440



PS: the game uses an engine called "Starlight"
PS2: the same may be applied to Team Sonic Racing for the file format are similar
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