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Li'l Kirby
#1
Before I finish this, can I get some C+C please?
It may look like trash, though that's why I'm asking for help.
ME NOT NO HOW TO PIXEL.


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[Image: 3oEduVuAsde9E8A716.gif][Image: ness_stamp_by_yukidarkfan.png]
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#2
There's some really bad issues with the sprite.

-1st of all, it looks like it was hand drawn. There's too much jagged lines and sloppy lines. Pixel art consists of drawing by pixel-and-pixel to produce an image that resembles a graphic or sprite, not by creating a traditional doodle.

-The sprite size is rather massive, especially for a "lil' Kirby". Try toning it down to fit in a 32x32 or 16x16 box. Otherwise, you'll have issues animating or drawing it due to it's sheer size.

-The sprite needs shading and a colour pellet, so you can choose and determine from a limited set of colours to produce a crisp image. Pixel art tends to not use a-lot of colours to produce a smooth image. Contrast and saturation is a big issue on sprites, since of the limited colour set.

-Avoid dark lines to create a flat look. This may of looked okay on the NES era due to limited hardware, but it looks ugly nowadays, since we have much more technology to produce higher quality pixel art.

-Avoid after effects like gradients, digital brushes, blur filters, or automatic anti-aliasing. Unless you really know what you're doing.

I'm going to stop since I have talked for far too long, but there's some really in-depth tutorials on the net you can find if you search around. Those could do well for you, since I'm not really good with pixel art that much.
I like to make models in my free time. I also make weird games, too.
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#3
(09-16-2015, 07:09 AM)Fillerthefreak Wrote: There's some really bad issues with the sprite.

-1st of all, it looks like it was hand drawn. There's too much jagged lines and sloppy lines. Pixel art consists of drawing by pixel-and-pixel to produce an image that resembles a graphic or sprite, not by creating a traditional doodle.

-The sprite size is rather massive, especially for a "lil' Kirby". Try toning it down to fit in a 32x32 or 16x16 box. Otherwise, you'll have issues animating or drawing it due to it's sheer size.

-The sprite needs shading and a colour pellet, so you can choose and determine from a limited set of colours to produce a crisp image. Pixel art tends to not use a-lot of colours to produce a smooth image. Contrast and saturation is a big issue on sprites, since of the limited colour set.

-Avoid dark lines to create a flat look. This may of looked okay on the NES era due to limited hardware, but it looks ugly nowadays, since we have much more technology to produce higher quality pixel art.

-Avoid after effects like gradients, digital brushes, blur filters, or automatic anti-aliasing. Unless you really know what you're doing.

I'm going to stop since I have talked for far too long, but there's some really in-depth tutorials on the net you can find if you search around. Those could do well for you, since I'm not really good with pixel art that much.

Exactly what I was looking for, thank you. I do need to improve
on this, this was done rather quickly.
And the piece was entitled "Lil' Kirby", just so you know.
But for the flat image part of this, should I remove
the black lines?
[Image: 3oEduVuAsde9E8A716.gif][Image: ness_stamp_by_yukidarkfan.png]
3DS Friend Code: 4098-7082-7654
Add me sometime. I've got Smash, Mario Kart, and a few others!
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