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Super Mario Maker - BiSiPi
#46
Added Super Bouncy Cat 2, based on the first two levels of my game's World 2, Summer Tunnel. Rocky Wrenches stand in for Bistro the Rat.
Now I only have 1 slot left for upload before I have to wait for another medal (likely at 300 stars) to raise the upload limit. Cursed productivity!
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#47
Added my latest level, which is basically a boss-rush kind of stage. It's pretty hard, so I marked it with EXPERT to deter people from trying TOO hard on it if they aren't confident.

Also updated my original post with that and the Goomba one.
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#48
Aaaaaaaand upload limit hit. Again.
Added Thwomp Stomp, which is another "spin jump on a lot of Thwomps" kind of stage. There are some twists, but nothing too trail-and-errorry, as long as you pay attention to all the Thwomps. I rate the difficulty Rock Hard.

Tom, I tried your stage, got past the Magikoopa and died. I lack the patience right now to make a serious attempt, but that's because I have done Expert 100 Mario Challenge twice today and had to skip 20 or so stages in a row because they were either trollish or too damn long. 

I had one stage which auto-scrolled and aside from stupid falling platform placement (waiting (screen) and not waiting (platform) at the same time), I thought it was an okay stage. But then the second half happened, got faced with the classic clusterfuck of hazards, which I got past and then I reached 4 doors, 3 of which led to instant death. Calling it evil would sound too tongue-in-cheek, like I call my friend's stages evil. Rather, I'd call it outright bad.

Speaking of my friend, if you find a guy called Shadow in a list of people who played my levels or from the levels I starred, his stages are hard. The Metroid one he made is challenging, but doable, but he has some Kaizo level shit in his portfolio.
His Metroid stage for those who are curious: EE26-0000-003C-D758 (added to OP under "Levels I like, because friendship bias)
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#49
It's probably good you stopped for now. For me the Magikoopa marks where it ramps up slightly in stress level. I don't even remember how many rooms I made.

My next few levels I have planned are easier and shorter, so I can have some uploads that aren't all frustratingly hard.
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#50
(09-16-2015, 11:02 PM)Kosheh Wrote: Why is the clear rate so low for these levels lmao

You know, I've been pondering this for the whole day since I actually saw this.

It wasn't until I found out from Vinesauce that the more you lose the levels, the more the clear rate goes down for that level in particular.

For some odd reason this affects creators as well at my best guess, which is kind of sad but even I struggle with my own levels given I like making things hard for myself at times.

Speaking of which I'm going to be updating two of my levels, Now that I have pretty much every feature in the game I can pretty much go full blast with the features of this game.

EDIT: Updated My Tubular Remix Level now that I unlocked everything, will post a video for it in my original post soon.

EDIT 2:
Discord is Dioshiba#9513
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#51
Dropped Space Zone 2 in favor of Pridemoor Keep from Shovel Knight.
There are a lot of sections missing, because limits and Shovel Knight levels are fairly long. Still, you might recognize the key areas. There is one area that normally has a mage, but I used Rocky Wrench instead of Magikoopa, because magic affects hard blocks. Guess what I used to replace the griffins.

EDIT:
I also dropped World 8-3 (Lost Levels), which had yet to receive a single star, in favor of my easiest stage yet: Switch Palace Tour.
Switch Palace Tour is a sort of bonus level based on all 4 Switch Palaces from Super Mario World. Why not check what's on top of the palace before hitting the goal?

Course IDs in OP.

Let me know if you want me to reupload World 8-3 (Lost Levels) once I hit 300 stars (giving me my fourth badge and raising my upload limit to 40, I think). I also remade the first level of Yoshi's Island (Make Eggs, Throw Eggs), but will upload that when I hit said 300 stars.
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My Game Maker games (Dropbox download links):


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Thanked by: TomGuycott
#52
Added in a new level that I made that's actually inspired by GTA as the title suggests.
Discord is Dioshiba#9513
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#53
Added some more silly ones, mainly two boss-like levels with a Thwomp Golem and a Cerberus Chomp. Unfortunately the chomp design sucks because of how it begins, but whatever.

It's on my Mario Maker listing, I don't have the codes on hand at the moment.

Oh, and a Video Game Dunkey reference.
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#54
Who wants to try my levels??

Redemption (771A-0000-0043-CFFF)
The mysterious ghost house (840C-0000-0044-B945)
Mechaload Zone (8B5F-0000-0047-0E8B)
Cutman stage (Gameboy) (2C9C-0000-0047-8D7C)
Homeward Bound (ABFD-0000-004B-CA0D)
The Sawuna (4B1A-0000-0048-B2FE)
Mechaload 2.0 (8BCE-0000-004C-A3A2)
Thwomp Tromp (CEB7-0000-004D-29EC)
Size matters (438E-0000-0051-6F7E)
Graveyard Shift (7A2E-0000-0052-0793)
How High can you get? (4921-0000-0058-29A1)
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Thanked by: TomGuycott
#55
Here's something predictable from me:

Kirby's Dream Land
Green Greens
9A40-0000-0067-C885

Castle Lololo
1E73-0000-005A-81A4

Float Islands
F770-0000-0067-E24B

Bubbly Clouds
EE44-0000-005B-5E13

Honestly the only one I'm proud of is Castle Lololo. The other ones are just kind of okay, but I blame the editor's limitations, not me.

If you want an extra challenge, in addition to the normal Kirby mushrooms there is also a hidden Dedede and Meta Knight mushroom in each stage. See if you can find them both.

Here's another random level I did before I unlocked anything if you're interested:
4E7A-0000-0054-b7E2


You know what this game really needs more than anything? The ability to place a checkpoint, even if you can only create one per level. That would be super useful when you're creating particularly lengthy levels that you don't want the players having to start over from the beginning every single time they die.
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#56
Banter Battleship:
3C6F-0000-0019-FAF2
Banter Bridge:
17A9-0000-002A-5983
North Banter Castle:
87EA-0000-0035-0365

some stages for you to play. I'm not necessarily the most creative stage builder, I'm sure any of these stages would be possible to see in their home games, but I have fun with it.
hey i havent had a signature for a while
hi my name is Davis or Ark Kuvis or Megaluigi4 (its been years since I gone by that one)
i talk about video games a lot and i mostly lurk vg resource
hey if you like my posts why not up rep me that'd be cool thanks =)
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#57
Dropped Bowser's Intense Castle (0 stars? What?) in favor of Alex Kidd - Castle Radaxian.
It's the first maze-like castle stage from Alex Kidd in Miracle World. You don't play as Alex Kidd, but you play as a kid. Cheep Cheeps replace both the bats and the frog, while Dry Bones take the position of the scorpions. IDs in OP.

You know what bugs the hell out of me lately? Courses with the words "Hard" or "Difficult" in them. I tend to insta-skip them in Expert 100-Mario Challenge, because most think hard/difficult/challenging and annoying/cheap/enemy spam are the same thing. I hate it when more than 2 Lakitu are on screen! Also, most "hard" stages end with a series of red Paratroopas you need to bounce on.
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#58
(09-21-2015, 07:04 PM)NICKtendo DS Wrote: You know what bugs the hell out of me lately? Courses with the words "Hard" or "Difficult" in them.


I'm guilty of this. I don't think I have as much enemy spam as most people in the particular level I have it in, but I purposely put Difficult in the title so that people don't obsess over it in 100 Mario Challenge. I'd hate to be the guy eating up lives on a run where someone was genuinely trying to finish (I just lost a 100 run today on the last level :< )

Also sorry to hear your level got no stars. I tend to really like your levels, and I've starred all the ones I've played.. I just haven't had a chance to play all of them yet X:


Also, I finally got to play at least one of everyone's levels, and I also followed everyone so I can keep track of you guys on my actual system. Makes it much easier. Big Grin
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#59
The stars are coming in more steadily now, so I should hit 300 stars soon. I'll reupload Bowser's Intense Castle then.

Also, I bet you don't call your courses just "Hard..." or "lol hard" or "hardest challenge evah".
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#60
Nonono, I added it in paranthesis after the title. It is REALLY hard, but I genuinely love it. I may revise it slightly in the future, though, just to make it a bit more passable.
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