OK the last two things I wanted Halberd to have besides a victory animation and lose animation.
![[Image: Herk-air-grab-ex_zpsgfbcvdki.gif]](/image.php?src=http%3A%2F%2Fi275.photobucket.com%2Falbums%2Fjj300%2FPJD1990%2FHerk-air-grab-ex_zpsgfbcvdki.gif&hash=ac21b786e425779c28a4710b93e442d3)
QCB Air Punch- This special weapon in this knights first name, Halberd sets up his opponent with a slash and then comes down on them with a mighty halberd of his own.(Unlike Gors QCF punch in the air this move does not propell halberd forward, but instead keeps him stationary just like the example. 3 hits, 1 in the air, 2 on the ground)
QCB Air Kick- Halberd grips the foe between his horns while swirling them into a land of head trauma. ( This is the speed it should moe at, slow start up but speeds up at descent)
![[Image: Herk-air-grab-ex_zpsgfbcvdki.gif]](/image.php?src=http%3A%2F%2Fi275.photobucket.com%2Falbums%2Fjj300%2FPJD1990%2FHerk-air-grab-ex_zpsgfbcvdki.gif&hash=ac21b786e425779c28a4710b93e442d3)
QCB Air Punch- This special weapon in this knights first name, Halberd sets up his opponent with a slash and then comes down on them with a mighty halberd of his own.(Unlike Gors QCF punch in the air this move does not propell halberd forward, but instead keeps him stationary just like the example. 3 hits, 1 in the air, 2 on the ground)
QCB Air Kick- Halberd grips the foe between his horns while swirling them into a land of head trauma. ( This is the speed it should moe at, slow start up but speeds up at descent)



![[Image: SRR-matchups_zpsy3ar8bki.gif]](/image.php?src=http%3A%2F%2Fi275.photobucket.com%2Falbums%2Fjj300%2FPJD1990%2FMobile%2520Uploads%2FSRR-matchups_zpsy3ar8bki.gif&hash=7e8e0619b5da073c2b28641c71dd7c5e)

![[Image: 2exaczr2.png]](/image.php?src=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F9148%2F2exaczr2.png&hash=3f91ef22bfae95390d902bc9b61fbccf)
Spoiler![[Image: VQjLD.png]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FVQjLD.png&hash=bb2fcb40dacbcbcdf732f43dae0e1ede)