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SM3DW Luigi's Bros Sprites
#1
Does anyone know how to view/convert the file: data/content/LuigiBros/texture2D_206.gsh ? The header is Gfx2
I think it is the Luigi Bros. sprites.

TexConv2 doesn't work.
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#2
Aren't GSH files a type of shader?
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#3
Possibly. But I dunno where else the Luigi Bros. graphics would be stored. Unless it is a NES ROM embedded in the .rpx .

After looking at it in a hex editor:
There are three instances of "nes", but none of them are in all capitals, like they should be. And they don't run in Nestopia.
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#4
If you could upload some files for us to look at, that would help.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#5
https://drive.google.com/file/d/0B_yBl-1...sp=sharing <- RedCarpet.rpx
https://drive.google.com/file/d/0B_yBl-1...sp=sharing <- texture2D_206.gsh
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#6
I've found the Luigi Bros. ROM. You need to use rpl2elf.
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