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Pac-Man World Trilogy [Beta/Unused content.]
#1
Hello everyone. Pac-Man World 1, 2 and 3 have always held a special place in my heart but recently I noticed some unused content and such that nobody has seemed to talk about. Well, That's what I'm here for: This thread is to delve into that and hopefully some of you should find this somewhat interesting. Here I shall talk about beta, unused, revision and other such content that isn't in the final game you see today.


PAC-MAN WORLD

Pac-Man World initially began life as a PS1 game known as Pac-Man Ghost Zone. I'm pretty sure you already have heard of this so I don't think I will need to explain this. Here is some gameplay footage that survived though: Sadly it resembles Bubsy 3D more than the solid game we see today.



After being completely rebooted it was initially named "Pac-Man 3D" in 1998, Only later would it be given it's final name. A rare demo disk was released sometime before it's release in 1999. The following actually contained a few differences from the final game.

- Buccaneer Beach uses the music from Crazy Cannonade
- The Power Pellets have a strange outer layer graphic rather than the "shine" in the final
- The Hint sign is near the ledge rather than being near the box like platform
- Picking up items like fruits,lives,etc makes no "ding" sound
- Metal Pac-Man looks more lighter than his final coloring
- Pac-Man's life icon is different
- The fruits look slightly different than the final: Most notably are the Galaxian Ship and the Melon (Which resembles it's design from Pac-Man World 2 more with the blue spots on it being smaller.
- The cannon fire sound is different and the ball itself (I think? couldn't tell...)
- The buttons use different graphics than the final
- The Pac Dot meter/indicator has a ring around it while it doesn't in the final.
- Perhaps the most interesting is the demo of the stage called Clowning Around. It differs drastically than it's final counterpart looking more psychedelic, the maze also uses the same song as the main level itself.

Recently this year a user found unused level data on the games disk, Here are some following videos of such.



An unused ruins level.



Unused mazes and test levels. Some of the following of the said levels have made their way into the final game. (The "Graveyard" world being used somewhere in Grave Danger and the strange Clown themed one in Clowning Around.)



Unused cemetary area and warpzone.



A very odd, glitchy, unfinished level that was more than likely used when the game was called "Pac-Man 3D".


PAC-MAN WORLD 2

I couldn't really find a whole lot on Pac-Man World 2's history, but I did find a few things that are rather interesting.

[Image: PW2E3_01.jpg]
[Image: PW2E3_03.jpg]

Very Early screenshots of what look to be an earlier version of the Forest area, also note the strange purple ape-like NPC in the second screenshot.

[Image: PW2E3_02.jpg]

What appears to be an earlier version of "Ice River Run".

I also did have a screenshot of an unused fly enemy that I sadly can't seem to find anymore, however the texture file for this enemy is still seen in the final game under the name "swampfly", and was supposed to first appear in the Bear Basics, Along with that: The strange ardvark creature seen at the title screen is also an unused enemy named "sidesneaker".

Along the art files for the fruit in the PS2 version is one named "Bell" which doesn't appear to be used at all in the final. Sadly the file format is unopenable (PMI) and I'm unsure if it's in any other version of the games data.

Briefly during its initial release Ghosts killed Pac-Man regaurdless of his health, making them even more dangerous. This was changed in later revisions of the game most likely because they were worried about it being too difficult. The platforming was also slightly harder, for example: the first safety net in B-Doing woods didn't exist in the initial versions and B-Doing pads were in different locations than the re-release.

Besides revisional differences, I also noticed a Regional difference when looking up footage for the Japanese footage of the game: All the pits in the forest are no longer deadly as they are filled up with sand, making some of the collectible items (especially in Canyon Chaos) a joke.

UNUSED CODE:

The following is at the very bottom of the "cinema" script for Clyde in the Caldera, The line with Pac-Man mentioning B-Doings is left in the Tree Boss script as well but it again, goes as unused. (And later revisions changed it with the tips he gives about Rev-Rolling and Butt-Bouncing on the boss.)

Quote:;************** Tree Top Boss Scripts

;************ FIRST TIME THROUGH ***********
#TREE_TOP_BOSS_INTRO
@ONE_TIME_START ()
 @CAST (PacMan,TreeBoss)
 @CUE (TreeBoss)
@ONE_TIME_END ()
 @CUE (TreeBoss)
 @ACTOR_CAM(FAR_FRONT,TreeBoss, 0, TRUE)
 @ACTOR_CAM(NEAR_FRONT,TreeBoss, 1, TRUE)
| PACMAN, I'LL GET YOU! \n YOU WILL NEVER BE ABLE TO REACH ME UP HERE. |
| HAHAHA!!! EAT SAWBLADES! |
@CUE (PacMan)
@ACTOR_CAM(FAR_FRONT,PacMan, 0, TRUE)
| HMMM.  I'LL USE THOSE B-DOINGS!!! |
| THEN I'LL GET THAT GOLDEN FRUIT! |


#TREE_TOP_BOSS_HALF
@ONE_TIME_START ()
 @CAST (PacMan,TreeBoss)
 @CUE (TreeBoss)
 @ACTOR_CAM(FAR_FRONT,TreeBoss, 0, TRUE)
 @ACTOR_CAM(NEAR_FRONT,TreeBoss, 1, TRUE)
@ONE_TIME_END ()

@CUE (TreeBoss)
| THINK YOU PRETTY SMART, DON'T YOU! |
| I'LL KNOCK YOU OFF THAT PLATFORM! |


#TREE_TOP_BOSS_DEAD
@ONE_TIME_START ()
 @CAST (PacMan,TreeBoss,GoldenFruit)
 @CUE (GoldenFruit)
@ONE_TIME_END ()

Sweatdrop this sound doesn;t work unless we have a shot
Sweatdrop of the ghost fleeing
;@PLAY_SOUND (SND_FROGBOSS_CRY)
;@ACTOR_CAM(FAR_FRONT,Pacman, 0, TRUE)
@ACTOR_CAM(FAR_RIGHT,TreeBoss, 1, TRUE)
@PLAY_MUSIC(GOLDEN)
@CUE (GoldenFruit)
| THE GOLDEN CHERRY..... |
@COMMAND_WAIT()
@START_FADER()
@COMMAND_WAIT()

Aside from that, there are several unused lines for Clyde's dialogue reading "NOW YOU CAN EAT FLAME ROUND ONE!" And along with that is unused lines for when Pac-Man gives the player hints.
Quote:;| THAT GLASS DOME LOOKS PRETTY FLIMSY |
;| ...YOU CAN'T STAY UP THERE FOREVER! |
;| THEN I'LL GET YOUR GOLDEN CHERRY! |

There is even MORE unused dialogue for the underwater world boss.

|THIS TIME, PACMAN WE GOT YOU.|
|ALL OF US GHOSTS HAVE BUILT A HUGE WHALE OF A SUB.|
|WE WILL SINK YOU.|
|GHOST CLONES, ATTACK!||

PAC-MAN WORLD 3

Several levels differ drastically from their final counterparts
[Image: pac-man-world-3-20050506055742396-000.jpg]
An earlier version of Dungeon Gunden
[Image: pac-man-world-3-PSPSPOTTY_1116641818.jpg]
[Image: _-Pac-Man-World-3-PS2-_.jpg]
Early images of what would have been the PSP version of bot boneyard, possibly meaning it would have been more than just a port.
[Image: pac-man-world-3-20051213104940941.jpg]
Another screenshot of the early PSP version: notice the strange jar icons and the Pac-Dot counter.
[Image: pac-man-world-3-20050322001423934-1075682_320w.jpg]
An early version of Banni Wastelands... More lively and colorful than the final game.

In the final game located in the "allpacks" folder there appears to still be unused level folders that supposedly contain the E3 levels judging by their name, Along with the games version of Pac-Village seen in the intro. Along with that are what I think are unused mazes, some being labeled as Ms. Pac-Man and "Original Pac-Man".

UNUSED AUDIO: https://www.mediafire.com/?9eyvkgs8iea3qgx

Included are the files for Zypher Heights, Shadow Temple

- Orson would have talked during the boss fights against Erwin and would tell the player on what to do.
- Pac-Man was supposed to have an intro with Erwin when they met on Zypher Heights but it is left out for an unknown reason
- Erwin's last name is revealed to be "Claudry". Sometimes even reffered to as "Clang".
- Pac-Man would say lines after being defeated by Erwin, while a few are kind of unerving a few do sound just fine to suit the game. ("Twenty-five is too old.. for world saving." & "...How did I used to get out of this?") Along with that, Erwin would boast about his victory upon the player losing a life.
- Pac-Man has clips for when he failed an unkown task for Zypher Heights.
- There are different takes for lines that are used in the Final Game, while I didn't rip all of them I ripped a few for you all to hear



Feel free to give your thoughts in this thread.
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#2
have you thought of sending these data to VGFACTS.com? They have a list of many game trivia and that includes beta/unused props.
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#3
Submitted a thread there as well as just uploaded the sounds to the first post.

http://www.vgfacts.com/forums/thread-2630.html
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#4
I think I've found that swampfly image, along with a few other beta screenshots, and what 2 CGI rendered images.


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#5
I loved the first pac-man world, holds alot of memories from back when I was a kid.

Actually that's what introduced me to pac-man to begin with if I remember right. I ought to pick up that game again at some point. On the note of the beta stuff you posted that's some pretty interesting stuff. I think I remember hearing about the unused level kooky crypt at one point but it was a long time ago.
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#6
Namco had some neat gems for the PSX, Pac-man World being one of them. Maze Madness coming in second c:.

(and uh...hopefully this thread doesn't close after bumping...But at least the post was relevent ^.^)
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#7
I remember when my grandmother sent me a package out of the blue one day and "Pac-Man World 2" for the GameCube was hiding inside. I didn't even realize Pac-Man existed outside of Atari. Little kid me was so stoked. I played that game obsessively until the fucking submarine levels.

Fucking submarine levels.
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