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Has anyone figured out the .cno format?
#16
(04-09-2015, 02:13 PM)TGE Wrote: aceres, you should reference RTB's edit of the NO Script. They're all based on the same base format, with some changes.

Where can I find this script?

(04-09-2015, 02:59 PM)aceres Wrote: I don't know that scripting language. Actually I kind of gave up on this (and my thread regarding bones and animations of Summoners War models). Someone else familiar with these formats would be better for the task.

Is there anyone else I can go to on this forum for help?
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#17
(04-11-2015, 11:59 AM)MakutaMaster962 Wrote: Where can I find this script?

I think it's the one Turbo Thunderbolt shared;

https://dl.dropboxusercontent.com/u/2787...egaNO.html

(04-11-2015, 11:59 AM)MakutaMaster962 Wrote: Is there anyone else I can go to on this forum for help?

I'm also new here but the ones who wrote that script may be a nice start. I believe one person is Random Talking Bush.
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#18
(04-09-2015, 02:13 PM)TGE Wrote: aceres, you should reference RTB's edit of the NO Script. They're all based on the same base format, with some changes.

(04-11-2015, 02:38 PM)aceres Wrote:
(04-11-2015, 11:59 AM)MakutaMaster962 Wrote: Where can I find this script?

I think it's the one Turbo Thunderbolt shared;

https://dl.dropboxusercontent.com/u/2787...egaNO.html



(04-11-2015, 11:59 AM)MakutaMaster962 Wrote: Is there anyone else I can go to on this forum for help?

I'm also new here but the ones who wrote that script may be a nice start. I believe one person is Random Talking Bush.
What would be the best way to get in contact with Random Talking Bush? E-mail, PM, etc.?
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#19
Could've done with more samples for this one tbh - if importing has issues message me on discord (see link in readme or in the add-ons panels)
GitHub link for blender add-on
   
Only 5 years late lmao
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