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My models had been rejected, I need a tutorial
#1
Question 
I tried to submit my first two models rips from Mario Galaxy, but I did not know that there is a whole procedure to be made in order to make the models work on other computers. Bellow is the content of the message I received:

  • The model does not load or properly display the textures. Either the model is looking in the wrong place for the textures, or a problem with the UV coordinates is preventing the textures from being displayed correctly. In order for models to properly load textures on anybody's computer, materials must be set up using relative file paths. Some programs export models using absolute file paths, which look fine on your computer but break for everyone else.

    Both .DAE and .OBJ formats can easily be edited using any text editor, so texture paths can quickly be changed this way. (.OBJ models have their texture paths stored in .MTL files, so edit these instead.)

    If the problem with the model itself, this is usually caused by models having more than one UV map on the same mesh. Common model formats do not support multiple UV maps like this. For models like these, use the map that matches with the most important texture. While for some models, the alternate UV maps are useless, some models depend heavily on them. In cases like these, it is best to create duplicates of the mesh in question and give each copy a different UV map. This way, none of the UV data is lost in the export.



  • The materials for the .obj don't load the textures at all, and the materials in the .3ds point to TGA files instead. In fact, just toss the .3ds files altogether, because it is an obsolete format. (I get that last part)
I really wanna contribute to this website since I made plenty projects with the models, and I would like to give back.

I would like to someone to pinpoint me to a in-depth tutorial explaining how to fix this issue, I understand better with pictures and videos.

Or if someone would be kind enough to take a look at the models and tell me where to start. 
[Image: B5nD12o.png][Image: pYD4lAL.png?1]

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#2
Looks like you merely submitted the models the way they exported from the program.

What you will want to do is open the model in Blender or 3DSMax after it's been exported from the ripping program, apply the textures, then save the file as a .dae or .obj.
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#3
(01-04-2015, 12:26 PM)Mystie Wrote: Looks like you merely submitted the models the way they exported from the program.

What you will want to do is open the model in Blender or 3DSMax after it's been exported from the ripping program, apply the textures, then save the file as a .dae or .obj.

I did that.
[Image: B5nD12o.png][Image: pYD4lAL.png?1]

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#4
It would be nice if you could post these models so we can help better Cute
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