01-16-2015, 08:24 PM
I don't have time to do it right now, but maybe someone who used your links are free to join in and try to find those models too.
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"Calling All Mixels" model ripping-IMPORTANT UPDATE: Game may soon be discontinued!
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01-16-2015, 08:24 PM
I don't have time to do it right now, but maybe someone who used your links are free to join in and try to find those models too.
Thanked by: ~Axis~
01-17-2015, 08:29 AM
ok, but can you upload the Unity Assets Importer v0.8.9 script from this?: http://forum.xentax.com/viewtopic.php?f=16&t=11095
(mediafire never works on my computer or any computer i use)
Wonderman532.
You've technically requested numerous times in someone else's thread. That's not allowed. Dont do that. Read the rules please.
01-17-2015, 08:53 AM
(This post was last modified: 01-17-2015, 09:52 AM by Wonderman532.)
ok nvm TheYoshiState, i got it.
(01-17-2015, 08:32 AM)BlueBlur97 Wrote: Wonderman532. ok. NVM TheYoshiState, i got it. ill log everything on my dA account, so i don't have to keep spamming on this thread
01-17-2015, 01:59 PM
01-17-2015, 07:59 PM
Okay, I can try to help with this rip! Just give me the .assets files and I'll rip them.
01-17-2015, 08:50 PM
most models are in the files with a hexidecimal name & .assets.split0 files.
heres the APK & OBB: APK: http://mobdisc.com/dwf7d0fa64/download.html OBB: http://mobdisc.com/dw1c8b16a1/download.html after downloading, rename .apk to .zip & .obb to .zip
01-17-2015, 10:12 PM
In case if you want to do it, here's a link to the post that gave me the tools for 3DS Max:
http://www.vg-resource.com/thread-26181-...77425.html Yowch! Split file. I'm gonna have to find a split file merger.
01-18-2015, 06:46 PM
(01-18-2015, 02:51 AM)nobody231 Wrote: In case if you want to do it, here's a link to the post that gave me the tools for 3DS Max: If you rename the split file's extension to .assets, it should still load in Unity Assets Explorer.
01-18-2015, 06:58 PM
(01-18-2015, 02:51 AM)nobody231 Wrote: In case if you want to do it, here's a link to the post that gave me the tools for 3DS Max: you dont need to do that, there should be an All Files (*.*) option
01-18-2015, 08:29 PM
(This post was last modified: 01-18-2015, 08:37 PM by TheYoshiState.)
(01-16-2015, 07:20 PM)Wonderman532 Wrote: Magnifo's model i found in sharedassets168.assets.split0 I'm gonna include a list of character models in this post for reference. Flurr/Chomly Mix, found in 0cb80c77e96c04d19ba82b89ca200abe (no extension). Glorp Corp Max, found in 0eed1c19a81deed43a9ea4e6642acd3c (no extension).
01-19-2015, 07:38 PM
some textures i found
(only the size was fixed, the discoloration was not) NOTE: this file may not extract with Windows
01-19-2015, 08:55 PM
(01-19-2015, 07:38 PM)Wonderman532 Wrote: some textures i found .zip files can be extracted on Windows. Now those are some weird ways those textures came out... Any updates on whose models you've found so far?
01-20-2015, 10:39 AM
(This post was last modified: 01-20-2015, 11:58 AM by Wonderman532.)
not much, The flurr-chomly mix that you helped me find, The Blender Test Cube & Lamp (found in sharedassets90.assets) & some random things
the textures maybe could be hex edited to become normal. nvm, the textures are supposed to be flipped vertically & discolored to be mipmapped onto the model, the size problem is not part of unity. The maxscript would work better than extracting the **** from UAE, now to find a wineskined 3DS MAX 2015. |
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