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ripping from sonic 2006 help!
#1
I need help with ripping models from sonic 2006
how do I rip the Mephiles model with the bones?
Please Help!!!
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#2
I have rip Mephiles model right now. With the bones and fully rig.
Mephiles the Dark
Mephiles the Dark


A script for import model that I used was by ItsEasyActually and Random Talking Bush

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#3
No, I want the Mephiles cutscene model with the bones...
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#4
(12-28-2014, 11:24 PM)Starlow Wrote: No, I want the Mephiles cutscene model with the bones...

Now you mention it. I said I used a script import model that I used was by ItsEasyActually and Random Talking Bush for 3ds Max, you have to ask them. It's works for most every Sonic 06 models, even cutscene.

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#5
how do I do it?
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#6
(12-29-2014, 12:14 AM)Starlow Wrote: how do I do it?

Never mind, use this MaxScript (for 3ds Max) https://dl.dropboxusercontent.com/u/2787...Update.zip

Took me to find out the old place where he post.

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#7
how do I get the models from the game then?
if I have the 3dsmax script.
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#8
(12-29-2014, 04:20 AM)Starlow Wrote: how do I get the models from the game then?
if I have the 3dsmax script.

First thing you need a .iso of Sonic 06 (XBox 360) extract them with a tool (please Google it)
So far as I know, Sonic 06 uses .arc(s) archives, unpack them with QuickBMS http://aluigi.altervista.org/quickbms.htm
Runs a program.

Then copy these code and paste it on Notepad or Notepad++ and save as .bms or .txt
Code:
# Sonic 2006
# script for QuickBMS http://aluigi.org/papers.htm#quickbms

endian big
idstring "\x55\xaa\x38\x2d"
get OFFSET long
get INFO_SIZE long
get BASE_OFFSET long
getdstring DUMMY 0x10
goto OFFSET
set NAME_BASE long 0
set PATH string ""
set NAME string ""
math XLIMIT = 0x7fffffff
putarray 0 0 0
callfunction EXTRACT

startfunction EXTRACT
    string PATH += NAME
    string PATH += /
    math LIMIT = XLIMIT
    for
        getarray i 0 0
        if i >= LIMIT
            break
        endif
        math i += 1
        putarray 0 0 i

        get FOLDER short
        get NAME_OFF short
        if FOLDER == 0
            get OFFSET long
            get ZSIZE long
            get SIZE long
        else
            get ID long
            get XLIMIT long
            get DUMMY long
        endif

        if NAME_BASE == 0
            math NAME_BASE = XLIMIT
            math NAME_BASE *= 0x10
            math INFO_SIZE -= NAME_BASE
            math NAME_BASE += OFFSET
            log MEMORY_FILE NAME_BASE INFO_SIZE
            math LIMIT = XLIMIT
        endif
        goto NAME_OFF MEMORY_FILE
        get NAME string MEMORY_FILE

        if FOLDER == 0
            set FNAME string PATH
            string FNAME += NAME
            clog FNAME OFFSET ZSIZE SIZE
        else
            callfunction EXTRACT
        endif
    next
endfunction

Select a file you want to unpack, and it will be extracted from the archive.

Sonic 06 use .XNO file for model, now use a 3ds Max script to import a model that I mention it.

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#9
can you give me a link to the iso file because I can't find it anywhere!
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#10
(12-29-2014, 11:43 AM)Starlow Wrote: can you give me a link to the iso file because I can't find it anywhere!

I am sorry, this site won't allow to post a link for .iso
It's actually breaks the rules...

Read this http://www.vg-resource.com/thread-5.html

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#11
can email me the link then?
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#12
There is actually an ARC tool for extracting from the .arc files. Its used for not only extracting from but repacking into as well.
[Image: 1471_Courage.jpg]
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#13
I don't have the files!
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#14
please give me the .arc files
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#15
Okay I have the game but I look inside the disk on the computer all I see is VIDEO_IS and AUDIO_IS and no iso please help!!!
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