I recently ripped a model from a ps2 game successfully, but the uvmap on it is not working well. When I imported it into Cinema4D it did not show the uvmap on the grid layout. And I can not scale it.
The models vertices where not connected but I connected them by optimizing the mesh, and the normals are messed up. I fixed all of it but I left it back to how it was originally, because I thought it might have messed up the uv map.
Game: Rugrats: Royal Ransom
Model ripped: Kimi
Program used to rip models: pcsx2
Tutorials Used:
http://forum.xentax.com/viewtopic.php?f=16&t=9398
http://www.vg-resource.com/thread-20541.html
Texutres where captured us TexMod.
![[Image: 6f008bc901ba0b43cc1aa438f439b68c.png]](/image.php?src=http%3A%2F%2Fi.gyazo.com%2F6f008bc901ba0b43cc1aa438f439b68c.png&hash=14102e673fd39f2241f69b93e7b8d991)
Model:
The models vertices where not connected but I connected them by optimizing the mesh, and the normals are messed up. I fixed all of it but I left it back to how it was originally, because I thought it might have messed up the uv map.
Game: Rugrats: Royal Ransom
Model ripped: Kimi
Program used to rip models: pcsx2
Tutorials Used:
http://forum.xentax.com/viewtopic.php?f=16&t=9398
http://www.vg-resource.com/thread-20541.html
Texutres where captured us TexMod.
![[Image: 6f008bc901ba0b43cc1aa438f439b68c.png]](/image.php?src=http%3A%2F%2Fi.gyazo.com%2F6f008bc901ba0b43cc1aa438f439b68c.png&hash=14102e673fd39f2241f69b93e7b8d991)
Model:



![[Image: XezHFxV.gif]](/image.php?src=http%3A%2F%2Fi.imgur.com%2FXezHFxV.gif&hash=4eaee7e30bab40a40479850748c5965f)