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Ripping shining tears and wind PS2
#1
Hi,

Im trying to rip sprites from these 2 ps2 games: Shining Tears and Shining Wind, both from sega and very similar graphics.

I tried 2 aproachs:

First, trying to rip the sprites directly from the archives, I extracted some files from Shinig Wind and ended with a lot of .RAX, .ADX, .SFD, .BRA, .TXR;Browsing then with GGD and others tiles views I couldnt find any graphics.

Second, I tried the hard way, playing the game, taking screenshot with some apps, cleaning in a picture editor, but the emulator (Pcsx2) aplies a blur in all imagens and I cant get a clean screenshot, even if i disable all filtering, anti-aliasing, etc.

Somebody can help me?

Thanks

Diego
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#2
Could you upload one or two of each of those files you extracted so I can take a look? Just all in ZIP is good.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#3
I zipped some of each type, hope you dont think its too heavy.

https://app.box.com/s/h4jaqeej13rduox1kquj
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#4
Cool, thanks. The ADX files are easily convertible with VGSC, BGM002.ADX sounds like some sort of victory theme, while SND_BGM_101.ADX sounds like background music for a town or some sort of forest. I don't know the game myself so I'm not sure. But yeah, ADX is audio.

The TXR files seem to be 2D images, probably the graphics you're looking for. Managed to convert some of them using this QuickBMS script. However, ALL_EQUAL_A.TXR and AUTO_EMBREM_C.TXR failed to convert, I'm not sure why.

Here are the other three files that I managed to convert though (converted to PNG, since they're extracted as TGA):

001_SOUMA_001.TXR
   

BG_SB03_001.TXR
   

STATUS_SOULSWORD_D_001.TXR
   

If you can confirm that you recognise these, then we can at least know whether it extracts them correctly or not.

The RAX files appear to contain more TXRs within them. There's another QuickBMS script for extracting those, although they're LZSS compressed and the script doesn't decompress them. I attempted decompressing them with both DSDecmp and QuickBMS's LZSS decompression function, but neither works. It might be a custom variation that the game uses, instead of the standard format.

I couldn't find much else on the other files, but I'd guess they're just generic data that isn't really related to graphics.

Unfortunately, I'm in the middle of a couple of other things right now, and I also have exams coming up next month, so I probably won't be able to help much beyond this, sorry! Hopefully someone else will be able to figure something out.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#5
Wow, Thank you very much!
I'll keep trying to extract the files, now with the directions you gave me.

If anyone here wants to help, will bevery welcome! Smile

Edit: I manage to extract some txr, but they all come out in the wrong pallete. There is a way to extract them in the right pallete or aplly the pallete after the extraction somehow?
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#6
Hi. I'm trying to extract graphics from Shining Wind also, I opened the game's ISO and found the ST.cvm file, which I assume is where most of the game elements lie. However I'm having trouble finding the right program to open it, what did you use to open the cvm file?
I'm trying to get all of Rouen, Enu and Raihi's animation sprites, do you know where they are in the file by any chance?

Thanks a bunch! Smile
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