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Sonic Unleashed 360
#1
How do I rip these models?
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#2
Random Talking Bush has a model script for importing the models from this and other Sonic games.
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#3
(10-11-2014, 10:38 PM)Mystie Wrote: Random Talking Bush has a model script for importing the models from this and other Sonic games.
Actually, I wasn't the one that helped with that script, that one's just for Sonic the Hedgehog '06 and all the other related model formats. Sonic Unleashed/Generations' is completely different. Regardless, there is a MaxScript included with SonicGLvl that should allow you to import them.
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#4
I haven't got 3ds Max(not for mac). I use blender and fragMOTION. I am kinda a newbie at ripping models.
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#5
Wait I mean the PS3 version.
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#6
(10-31-2014, 06:34 AM)Blaze349 Wrote: Wait I mean the PS3 version.
Same thing.
You can also use SonicGLVL to convert the model files to DAE
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#7
(10-31-2014, 02:53 PM)TGE Wrote:
(10-31-2014, 06:34 AM)Blaze349 Wrote: Wait I mean the PS3 version.
Same thing.
You can also use SonicGLVL to convert the model files to DAE

Is that just for windows? I really don't know how to do this. Do I need a program to rip the models?
Sorry for the trouble.
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#8
(10-31-2014, 05:01 PM)Blaze349 Wrote:
(10-31-2014, 02:53 PM)TGE Wrote:
(10-31-2014, 06:34 AM)Blaze349 Wrote: Wait I mean the PS3 version.
Same thing.
You can also use SonicGLVL to convert the model files to DAE

Is that just for windows? I really don't know how to do this. Do I need a program to rip the models?
Sorry for the trouble.
It is for Windows only, yes.
https://sonic-glvl.googlecode.com/files/...-v0.5.7.7z
You can use this to convert the models.

Which models do you want to rip anyway?
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#9
(10-31-2014, 07:45 PM)TGE Wrote:
(10-31-2014, 05:01 PM)Blaze349 Wrote:
(10-31-2014, 02:53 PM)TGE Wrote: Same thing.
You can also use SonicGLVL to convert the model files to DAE

Is that just for windows? I really don't know how to do this. Do I need a program to rip the models?
Sorry for the trouble.
It is for Windows only, yes.
https://sonic-glvl.googlecode.com/files/...-v0.5.7.7z
You can use this to convert the models.

Which models do you want to rip anyway?
Ok. I'll probably just use playonmac to convert it. I want to rip everything. From the levels to the characters. Even the Spaceships and hub worlds.

When I try to run Sonic GLVL using PlayOnMac it writes this in debug.


[11/01/14 12:25Cute4] - This is a 32bits prefix!
[11/01/14 12:25Cute8] - Running wine- cmd /c echo %ProgramFiles% (Working directory : /Users/---/PlayOnMac.app/Contents/Resources/playonlinux/pythonC:\Program Files

[11/01/14 12:25:42] - Running wine- SGLvl.exe (Working directory : /Users/-----/Library/PlayOnMac/wineprefix/sonicglvl_/drive_c)
err:module:import_dll Library OgreMain.dll (which is needed by L"C:\\SGLvl.exe") not found
err:module:import_dll Library OIS.dll (which is needed by L"C:\\SGLvl.exe") not found
err:module:import_dll Library allegro-5.0.6-monolith-mt.dll (which is needed by L"C:\\SGLvl.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\SGLvl.exe" failed, status c0000135
[11/01/14 12:26:10] - Running wine- SGLvl.exe (Working directory : /Users/----/Library/PlayOnMac/wineprefix/sonicglvl_/drive_c)
[11/01/14 12:26:12] - Running wine- SGLvl.exe (Working directory : /Users/------/Library/PlayOnMac/wineprefix/sonicglvl_/drive_c)
[11/01/14 12:26:12] - Running wine- SGLvl.exe (Working directory : /Users/------/Library/PlayOnMac/wineprefix/sonicglvl_/drive_c)
[11/01/14 12:26:24] - Running wine- SGLvl.exe (Working directory : /Users/------/Library/PlayOnMac/wineprefix/sonicglvl_/drive_c)
err:module:import_dll Library OgreMain.dll (which is needed by L"C:\\SGLvl.exe") not found
err:module:import_dll Library OIS.dll (which is needed by L"C:\\SGLvl.exe") not found
err:module:import_dll Library allegro-5.0.6-monolith-mt.dll (which is needed by L"C:\\SGLvl.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\SGLvl.exe" failed, status c0000135

Directoryhidden = ---
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#10
I don't have a Mac so I can't help you there.
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Thanked by: Blaze349
#11
(11-01-2014, 07:38 AM)TGE Wrote: I don't have a Mac so I can't help you there.
Ok. Thanks anyway.
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