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Ripping .WAD files (Nicktoons Racing)
#1
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Hello,

I'm trying to rip the 3D models from Nicktoons Racing for the PC. 
I found them on the CD-ROM and they are in .WAD format, so I then tried to export a model in .obj with Noesis, but it can't recognize the format!

I'd like to have some help, please, it's my first time ripping models from a game.

Thanks in advance!  Cute
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#2
post a wad file
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#3
(09-27-2014, 03:58 PM)TGE Wrote: post a wad file

There ya' go!  Wink

patrick_high.wad
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#4
The WAD file is a container file, format is simple, but I don't know how to code so I can't really make an unpacker
Code:
uint32 count
string dirname //terminated by 0x00
string firstfilename //terminated by 0x00
padding //0xCC

uint32 unkn //x44/x74/x41/x00
uint32 size
uint32 offset
string filename //terminated by 0x00
padding //0xCC
filenames seem to have pseudo random shit after the filename so idk what's up with that
Contains TGA textures, .GEO models.
The model format is too complicated for me, appears to use tristrips, can't find the face index either.
Try using ninja ripper.
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#5
(09-28-2014, 11:21 AM)TGE Wrote: The WAD file is a container file, format is simple, but I don't know how to code so I can't really make an unpacker

Code:
uint32 count
string dirname //terminated by 0x00
string firstfilename //terminated by 0x00
padding //0xCC

uint32 unkn //x44/x74/x41/x00
uint32 size
uint32 offset
string filename //terminated by 0x00
padding //0xCC
filenames seem to have pseudo random shit after the filename so idk what's up with that
Contains TGA textures, .GEO models.
The model format is too complicated for me, appears to use tristrips, can't find the face index either.
Try using ninja ripper.

Hehe... I didn't understand what you said at all. .__.
I'll try with Ninja Ripper, then! Thank you anyways! Genki ^_^

EDIT: It doesn't work. Sad
Ninja Ripper only rips games running on DirectX 8 and higher; Nicktoons Racing runs on DX7.

Anybody knows a good ripping tool for DX7 games?
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#6
3d ripper dx
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