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Pokémon 3DS/Switch Model Ripping Project
Btw, it seems the problem with PLGPE animations are the X euler rotation axis. You could take a look for parsing them for the 3DS Max Script
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(09-24-2020, 01:55 AM)TehSe7en Wrote:
(07-28-2020, 02:58 PM)trainer_noe Wrote:
(07-22-2020, 06:24 AM)vancete Wrote: Is there any way to extract the pokemon animations?

Thanks in advance

it's in page 153

That literally doesn't work and no advance was made towards exporting animations from Sword/Shield, only a handful of animations aren't using the new blending system and export fine, 90% of the others are utterly broken, the only working animations are the idle (which doesn't blend with anything) and some attack animations

[Image: 5wkYvEz.gif][Image: ycfKQhi.gif]

It certainly isn't working on page 153

Some models in SwSh use tons of blend trees. It's not they "fully" work on their own, you need to blend parts with Avatar Masks. And yes, they work Smile
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Uh hey! I’ve been looking for X/Y playermodel outfits... but not actually *all* of those.
Does anyone know of a source for the pyjama playermodels? They seem to be different to the others. It’s mainly Calem I’m looking for, though.
Quicksilver.
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Ohana3DS is for some reason saying it can't extract bin files, even though I swear it's done so in the past. What's going on? Did it update when I wasn't looking?
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The source code of SM got leaked and in the files is an unused trainer, which I would like to convert.
Sadly the format is .gfmdl, so I cannot open it with RTB's script or SwitchToolbox

I uploaded the model here: {snip, can't link to leaked assets here}
would be great, if someone can find a way, to convert it.
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^ It's because the model is actually an XML file. Can't help you with that unfortunately.
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(10-17-2020, 04:40 PM)Random Talking Bush Wrote: ^ It's because the model is actually an XML file. Can't help you with that unfortunately.


I figured that out meanwhile, yeah
Luckily someone from Discord where able to convert it

Also sorry, if I broke any rules with the linked files from previous post


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I reveal that Magnezone's body and Dewpider's eyes have wrong textures, as well as fire Pokemon (like Darmanitan), which can have alpha textures like the eyeposing and glowing one. It not the same as 3DS one but it likely an error.
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(10-17-2020, 10:03 PM)New3DsSuchti Wrote:
(10-17-2020, 04:40 PM)Random Talking Bush Wrote: ^ It's because the model is actually an XML file. Can't help you with that unfortunately.


I figured that out meanwhile, yeah
Luckily someone from Discord where able to convert it

Also sorry, if I broke any rules with the linked files from previous post

That's so cool!
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(10-17-2020, 04:40 PM)Random Talking Bush Wrote: ^ It's because the model is actually an XML file. Can't help you with that unfortunately.

PLGPE animations now work on toolbox. Could you update the script to parse GFBAnims?

In case anyone wants to check PLGPE Animations: https://youtu.be/Ps06VW6J_Q4
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Hello! How can I access the second channel in Pokemon Sword and Shield Pokemon models? All of UV does not align with the COL texture
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The folder in the first post has been updated with the Crown Tundra Pokémon and trainer models now. Odd how there's still a gap in the internal numbering for the Pokémon even after both DLCs were released. Thinking

(10-20-2020, 10:27 PM)ZeldaOfTriforce Wrote: Hello! How can I access the second channel in Pokemon Sword and Shield Pokemon models? All of UV does not align with the COL texture

The second UV channel is usually just for the eye textures if I recall. But anyway, if a texture doesn't look correct, you'll either need to edit the texture directly to mirror it (open it in an image editing program, extend the horizontal canvas size to double that of the original and paste a mirrored copy in the other half), or by applying a horizontal mirror onto the material. Check out some of the models on The Models Resource already if you need an example of that.
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