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Pokémon Model Ripping Project
@TehSe7en How you made the Victini Aura effect ? Could you make a tutorial showing this or upload your Victini with textures ?

Victini from Sun / Moon

http://i.imgur.com/19zfF1N.png
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Does anybody know where the colored clothing textures for SM are located? I have found the clothing models, but the textures aren't colored.
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(08-03-2017, 01:45 PM)Lady Ariel Wrote: Does anybody know where the colored clothing textures for SM are located? I have found the clothing models, but the textures aren't colored.

They aren't colored. They use a color pallet. In game, they mix in the selected color (from a preset). Basically you have to mix the colors separated. 
Tutorials on how I did it here
C4D rig for example here
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How do you import / export material animations? I'm trying to get the face changes during animation (such as eye changing to the angry eye) to work in Eevee's attack animation. In SPICA its possible to view that, but it doesn't support exporting material animations yet, in Ohana3DS it doesn't seem to support material animations at all. Does that mean there's no way I could do it?
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Does anyone know where the backgrounds for the PokeDex are? Like the blue/teal color background and the zigzag pattern files so I can change them in my game? And how can I extract them? Thank you for the help!
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(08-02-2017, 06:49 PM)galoti Wrote: @TehSe7en How you made the Victini Aura effect ? Could you make a tutorial showing this or upload your Victini with textures ?

Victini from Sun / Moon

http://i.imgur.com/19zfF1N.png

I didn't make any aura effect, if you mean those flames coming out of his head, it's mostly just material animations. nothing too fancy
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(08-04-2017, 10:34 PM)magikstar Wrote:
(08-03-2017, 01:45 PM)Lady Ariel Wrote: Does anybody know where the colored clothing textures for SM are located? I have found the clothing models, but the textures aren't colored.

They aren't colored. They use a color pallet. In game, they mix in the selected color (from a preset). Basically you have to mix the colors separated. 
Tutorials on how I did it here
C4D rig for example here

Thank you. However, do you know how they colored the eyes and hair in XY by any chance? I have found the textures, but they aren't colored.
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(08-14-2017, 03:49 PM)Lady Ariel Wrote:
(08-04-2017, 10:34 PM)magikstar Wrote:
(08-03-2017, 01:45 PM)Lady Ariel Wrote: Does anybody know where the colored clothing textures for SM are located? I have found the clothing models, but the textures aren't colored.

They aren't colored. They use a color pallet. In game, they mix in the selected color (from a preset). Basically you have to mix the colors separated. 
Tutorials on how I did it here
C4D rig for example here

Thank you. However, do you know how they colored the eyes and hair in XY by any chance? I have found the textures, but they aren't colored.
It's the same method. Again, you have to do color them yourself.
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(08-14-2017, 04:38 PM)Darkliger01 Wrote:
(08-14-2017, 03:49 PM)Lady Ariel Wrote:
(08-04-2017, 10:34 PM)magikstar Wrote: They aren't colored. They use a color pallet. In game, they mix in the selected color (from a preset). Basically you have to mix the colors separated. 
Tutorials on how I did it here
C4D rig for example here

Thank you. However, do you know how they colored the eyes and hair in XY by any chance? I have found the textures, but they aren't colored.
It's the same method. Again, you have to do color them yourself.
Is there a image or anything that they used to get the colors from? Similar to this image that they used in SM to get the colors. If so, where is the image located?
[Image: Palette.png]
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If USUM get released in the next two months, here's hoping that models from those games get ripped, too.
The future of things to come...
NID - LDEJRuff
3DS FC - 1349-9258-6921
Switch FC - SW-6321-5752-9422
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(09-09-2017, 07:43 PM)LDEJRuff Wrote: If USUM get released in the next two months, here's hoping that models from those games get ripped, too.

It probably won't take very long. I'm betting USUM has the same format as SM, so it would only come down to how long before the raw files can be extracted.
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I absolutely love the work that these guys are putting into ripping the models, but I was also wondering if anyone has managed to rip the actual maps from any of the games? I haven't very many at all from SM or even previous games such as DPPL, BW, or HGSS, save for map objects.

[Image: KFZgjyA.png]
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(09-12-2017, 03:37 PM)beethead Wrote: I absolutely love the work that these guys are putting into ripping the models, but I was also wondering if anyone has managed to rip the actual maps from any of the games? I haven't very many at all from SM or even previous games such as DPPL, BW, or HGSS, save for map objects.

Funny you should ask that. 
I'm not sure how, but New3DsSuchti of DeviantArt has uploaded some maps from Sun and Moon. Granted, as they are right now, they're usable with MikuMikuDance. But he might be able to help you out.
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Hi, sorry for my question, can we do model rigging in Pokemon? Thanks in advance for your answers.
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Hi all,

I want to use the Pokémon models in Unity. However I had some issues with them and I believe figuring out how to solve them is simply out of my reach. I signed up on this forum with the sole purpose of asking for help with this.

Besides these issues, I'd also like to share the way I process the models in order to use them in Unity to receive recomendations on how I can optimize it, because I feel it's highly inefficient. My fan-project is going to need a huge lot of Pokemon models and this process is just too slow to do with every single Pokemon.

This is how I proceed:
Now I wish the only problem with that procedure was that it takes time to work; but the problem is, it straight-up doesn't work. So far I have done this with three Pokemon: Haxorus, Garchomp and Aggron. I only got Haxorus working. I'll detail the issues in a spoiler:
Note that Haxorus, Garchomp and Aggron were merely samples, my point is not that I want to fix specifically the issues with their models but rather I'd like to be able to prevent (or at least predict) these issues altoghether. What I'd like to achieve is to rest assured that any Pokemon I want to use will work properly in Unity and, if possible, Blender. A collection of already processed, ready to use .blend/.fbx files of all 802 (804?) Pokemon would be inmensely appreciated. But as I haven't found that, I need to get this working.

Also consider that I haven't read all the 130+ pages in this thread, I have only read a few of these pages which popped up when I was googling for a solution to these problems. If any of this has been addressed previously, feel free to point me in the right direction. Thanks in advance.
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