Users browsing this thread: 2 Guest(s)
SHE (still) WANTS THE 3D
#1
3D Modelling 
Archived thread here: http://www.vg-resource.com/thread-24229.html
Basically this is the general thread for posting 3D models in.

I'm taking two modeling classes this semester, so I should have a lot to show...
[Image: tKHXRFr.png]
We're using Maya 2015 this semester (we used 3DS Max previously) so this is the base assignment to get used to the controls and stuff. Maya isn't... TOO different from Max, but going into it is quite an experience if you don't know anything about it since it's got a really weird interface.
[Image: ndsMEF0.gif][Image: sig.gif]
Reply
Thanked by: Omnikariz
#2
So... um, why is the general Custom Models thread not in the Custom Models section?
Reply
Thanked by:
#3
Hey, Vipershark, since I have some experience with Maya, mind if I lend a hand?
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
Reply
Thanked by:
#4
(09-05-2014, 06:55 AM)Rystar Wrote: So... um, why is the general Custom Models thread not in the Custom Models section?

Probably because no one visits that forum and seeing it here, where nearly everyone frequents, might encourage them to jump in on it.

EDIT:To add on, this thread is okay here because it's a thread to show off people's creativity and get criticism with models and such, much like the doodles thread. So, basically this is the doodle thread for models.

EDIT 2: Whoops I'm wrong ignore me. Shy
[Image: sweet-capn-cakes-deltarune.gif]
Reply
Thanked by: Rystar
#5
(09-05-2014, 06:55 AM)Rystar Wrote: So... um, why is the general Custom Models thread not in the Custom Models section?

Oop!
My bad, I made this thread at like 6 am and completely forgot we actually have a real models section beyond the resource area now.
I'll move it over.

(09-05-2014, 07:06 AM)E-Man Wrote: Hey, Vipershark, since I have some experience with Maya, mind if I lend a hand?

Nah, I actually have previous experience with Maya myself, I just had to get used to some new things regarding the layout as far as the 2015 update goes (which is why they gave us the base assignment to get the controls down.) I'm good though, but thanks anyway.
[Image: ndsMEF0.gif][Image: sig.gif]
Reply
Thanked by: Rystar, E-Man, Garamonde, Mystie, recme
#6
Since it seems this is an open topic for everyone to post their 3D modeling related stuff, I'll go ahead and post what I've been fiddling with in the past few days:
This is an early render of the basic layout, following the concept art more closely.
[Image: O1RNkZA.png]
and here's the current layout of the scene, modified based on finding references for apartment layouts and also importing one of the character models for reference of scale and how the overall set feels in relation to the character:
[Image: WuDKKrA.png]

Everything is cubes at the moment because I want to establish the general layout of the set before going into asset creation for each part which I'll be modeling in separate scenes and re-importing into this one after they're completed.

I'm glad to have found a way to set up an isometric camera based off of this page here: http://www.pixelpilot.dk/isometric.htm with a few minor changes to the way I positioned the camera, so I didn't have to mess with the anchor point.
Salvador Dali Wrote: Begin by learning to draw and paint like the old masters. After that, you can do as you like; everyone will respect you.
[Image: shrine.gif]
Reply
#7
yo fuck

[Image: dbbfee11edfab33bbbc9e8000d59e962.png]

[Image: 1ab7423ce96b9fe96fe8dd0d0b734c08.png]

[Image: 166859701af61c289fac7a9e3b9f3415.png]

Runa!
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
Reply
#8
please google 'model topology' Wink
Reply
Thanked by:
#9
[Image: j71TZ2G.png]
Another assignment. Guess what it's supposed to be.
[Image: ndsMEF0.gif][Image: sig.gif]
Reply
Thanked by: Shade
#10
wow, that's intrashting





I'll show myself out
[Image: sweet-capn-cakes-deltarune.gif]
Reply
Thanked by: Maxpphire, Elk
#11
Can it, Jetters
[Image: 803ce84258.gif]
Reply
#12
You don't suppose a green fuzzy monster with a unibrow and a bad temper is inside that trash can, do you?
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
Reply
Thanked by:
#13
That's a chef hat, right?
[Image: 582217063e.png][Image: RWDCRik.png]


Reply
Thanked by: Crappy Blue Luigi, recme
#14
Since this is the community modeling thread and I don't exactly have any plans of starting my own thread for modeling development, I decided to show progress on a quick model of Anju I'm creating on and off for fun. So far, I drew up the reference for the character.

[Image: lEfnxtO.png]

I plan to lay down the polygons when I'm not so busy with my Paper Mario stuff. For now, do you see any anatomy issues that I honestly need to sort out?
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
Reply
Thanked by:
#15
(05-30-2015, 09:22 AM)E-Man Wrote: Since this is the community modeling thread and I don't exactly have any plans of starting my own thread for modeling development, I decided to show progress on a quick model of Anju I'm creating on and off for fun. So far, I drew up the reference for the character.
[snip]
I plan to lay down the polygons when I'm not so busy with my Paper Mario stuff. For now, do you see any anatomy issues that I honestly need to sort out?
Where do I start..
A paintover of the most glaring issues, just take your time and try to improve every time you make something.

Hopefully this helps a bit.
[Image: tuSb2Ks.png]
Reply
Thanked by: Garamonde, E-Man, Virt, Marth


Forum Jump: