09-03-2014, 07:04 AM
(This post was last modified: 09-03-2014, 07:40 PM by puggsoy.)
Hey! I ripped a couple of sounds again so here's my showcase thread.
Agents [Voices]
Audio Logs [Voices]
Azriel [Voices]
-3/09/2014
Gemini Rue (PC/Computer)
This game has great voice acting, so after finishing it I decided to take a shot at extracting the voices. They're all listed alphabetically, so I'll be uploading them in that order. Expect more soon!
I'll also start managing submissions on tSoR tomorrow, since there are about 200 sounds waiting to be approved. Apologies to everyone waiting, I'll try get them all sorted as soon as possible!
[img=0x0]http://phazepages.net/code/dilbert/dilbert.gif[/img]
Sprites ~ Sounds
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
11-30-2014, 11:10 PM
(This post was last modified: 12-18-2014, 10:50 PM by puggsoy.)
Mission 1 Voices [Voices]
Mission 2 Voices [Voices]
Mission 3 Voices [Voices]
Mission 4 Voices [Voices]
Mission 5 Voices [Voices]
Mission 6 Voices [Voices]
Mission 7 Voices [Voices]
Mission 8 Voices [Voices]
Mission 9 Voices [Voices]
Mission 10 Voices [Voices]
Mission 11 Voices [Voices]
Mission 12 Voices [Voices]
Mission 13 Voices [Voices]
Mission 14 Voices [Voices]
Miscellaneous Voices [Voices]
-1/12/2014
Anomaly: Warzone Earth (PC/Computer)
Just finished this so I decided to upload its voices, since it has some pretty nice voice acting. The extractor I used does tend to extract some "unknown" extensionless and nameless files, I checked some of them out and they're also OGG but in a different language, Russian maybe? They're not organised like these are though.
In any case I'm sure these are all the English ones. I should also submit more Gemini Rue, I sort of forgot about that
Also still hacking away slowly at the queue, the speed of submissions means I haven't managed to actually make it much smaller. I'm trying though!
[img=0x0]http://phazepages.net/code/dilbert/dilbert.gif[/img]
Sprites ~ Sounds
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
12-18-2014, 10:57 PM
(This post was last modified: 12-19-2014, 12:29 AM by puggsoy.)
Everything [Miscellaneous]
-19/12/2014
Jamestown (PC/Computer)
With the help of aluigi (QuickBMS creator) on ZenHAX, I managed to finally extract Jamestown's archives. The sprites still need palettes, so it might be a little while before I can properly rip those, but here are the sounds anyway.
It's a really good game, the art is great so I'm looking forward to ripping it. The music is also fantastic, sort of wish I could submit that too
(By the way, I've also been looking into a certain game with rather theatrical sounds...)
[img=0x0]http://phazepages.net/code/dilbert/dilbert.gif[/img]
Sprites ~ Sounds
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
(12-18-2014, 10:57 PM)puggsoy Wrote: (By the way, I've also been looking into a certain game with rather theatrical sounds...)
yes
yes
YES
REALLY OF ALL PLACES YOU DIE THERE COME ON
12-28-2014, 12:53 AM
(This post was last modified: 01-07-2015, 12:06 AM by puggsoy.)
Everything [Miscellaneous]
-28/12/2014
Hotline Miami (PC/Computer)
I was looking into the resources for this today and saw that the sounds were just lying there for the taking. Pretty nice game, the sound effects aren't really anything special but they're not bad either. Now the sprites, those are great. And I'm making progress with getting those, so I'm really glad about that.
This also has really good music that I wish I could submit
Also, unfortunately the Battleblock Theater sounds are tougher than I thought. Some of them are playable WMAs, but most of them (and the best ones), I have no idea. I've asked for help in various places but so far, no dice.
[img=0x0]http://phazepages.net/code/dilbert/dilbert.gif[/img]
Sprites ~ Sounds
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
[img=0x0]http://phazepages.net/code/dilbert/dilbert.gif[/img]
Sprites ~ Sounds
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
04-10-2015, 02:49 AM
(This post was last modified: 04-15-2015, 10:50 PM by puggsoy.)
Customize Quips [Narrator's Voice]
Gem Quips [Narrator's Voice]
General Quips [Narrator's Voice]
Yarn Quips [Narrator's Voice]
-10/4/2015
BattleBlock Theater (PC/Computer)
Finally got around to these. I found the code for decrypting these files here, so a big thank you to magcius for figuring that all out. After some failed attempts of porting it I just decided to compile the code, works great.
So yeah, this is the first batch, just to get the ball rolling. I'll be uploading more for sure. Enjoy
[img=0x0]http://phazepages.net/code/dilbert/dilbert.gif[/img]
Sprites ~ Sounds
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
04-10-2015, 12:49 PM
(This post was last modified: 04-10-2015, 12:50 PM by Garamonde.)
I'd label them as Narrator Voices, but aside from that
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
I was tossing up between Narration and Narrator Voice. Now you mention it I suppose Narrator Voice is probably better, since he isn't necessarily "narrating" the whole time
That said, "Narrator Voice" doesn't sound quite right. I wouldn't do Voice s though, since he only has a single voice. Maybe Narrator 's Voice? I'm not sure.
[img=0x0]http://phazepages.net/code/dilbert/dilbert.gif[/img]
Sprites ~ Sounds
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
I'm just going by how RTB does things. The latter one seems sufficient though.
04-15-2015, 06:41 AM
(This post was last modified: 04-15-2015, 10:50 PM by puggsoy.)
Balder [Voices]
Delta Six [Voices]
Epsilon Five [Voices]
Gemini Rue (PC/Computer)
Death Quips [Narrator's Voice]
Golden Hat Quips [Narrator's Voice]
Rank Quips [Narrator's Voice]
BattleBlock Theater (PC/Computer)
-15/4/2015
Some more from both Gemini Rue and BattleBlock Theater. I'll rename Narration to Narrator's Voice once Petie gets the section name editing working (shouldn't be too long).
By the way, for Gemini Rue I've decided to do the "main" voices first. For minor voices and/or ones that I can't find proper names for, I'll probably put them in a "Misc" pack.
[img=0x0]http://phazepages.net/code/dilbert/dilbert.gif[/img]
Sprites ~ Sounds
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Boryokudan Boss [Voices]
Giselle [Voices]
Kane Harris [Voices]
Sayuri [Voices]
Gemini Rue (PC/Computer)
Ambience [Miscellaneous]
Sound Effects [Miscellaneous]
Dustforce (PC/Computer)
-30/8/2015
The Dustforce sounds were just lying there for the taking so I thought, why not?
Figured I may as well throw in another batch of Gemini Rue voices as well. I've also decided to include last names for characters who have them (changed "Azriel" to "Azriel Odin" on the site).
[img=0x0]http://phazepages.net/code/dilbert/dilbert.gif[/img]
Sprites ~ Sounds
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Everything [Miscellaneous]
(Risk of Rain)
-16/01/2017
So it turns out I didn't submit any sounds last year. Oops
Anyway yeah, here are the Risk of Rain sounds. Sounds in Game Maker are pretty much always named so they're really easy to submit.
[img=0x0]http://phazepages.net/code/dilbert/dilbert.gif[/img]
Sprites ~ Sounds
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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