09-01-2014, 05:24 PM
(This post was last modified: 09-01-2014, 05:25 PM by LongcrierCat.)
Hey, I'm getting into using Blender and decided to start off with low poly modeling.
One of my first experiments this week was in editing the Rayman 3 Rayman model down in N64 Rayman proportions.
![[Image: tumblr_nb5bx0ggaH1rs8m25o1_1280.png]](/image.php?src=http%3A%2F%2F38.media.tumblr.com%2F91aa5f4fb963da7a5c35c4e62e54aca6%2Ftumblr_nb5bx0ggaH1rs8m25o1_1280.png&hash=eb7d71bcac61f31160602f5c52775f97)
![[Image: tumblr_nb5bx0ggaH1rs8m25o2_1280.png]](/image.php?src=http%3A%2F%2F38.media.tumblr.com%2F4a2534eab39fa1cf128d333a5f15bf85%2Ftumblr_nb5bx0ggaH1rs8m25o2_1280.png&hash=a35d72a11be58cb09dd3b05257c84dff)
![[Image: tumblr_nb5bx0ggaH1rs8m25o3_1280.png]](/image.php?src=http%3A%2F%2F38.media.tumblr.com%2Fdb5e63e8502f9f6db6dcc7d630eeaa53%2Ftumblr_nb5bx0ggaH1rs8m25o3_1280.png&hash=28e727f6b5ba4d5e327791e63e34e036)
Then I tried making a custom Rayman related model. For now, it's in the beginning stages of shaping into something. Might make it a little more complex later on.
One of my first experiments this week was in editing the Rayman 3 Rayman model down in N64 Rayman proportions.
![[Image: tumblr_nb5bx0ggaH1rs8m25o1_1280.png]](/image.php?src=http%3A%2F%2F38.media.tumblr.com%2F91aa5f4fb963da7a5c35c4e62e54aca6%2Ftumblr_nb5bx0ggaH1rs8m25o1_1280.png&hash=eb7d71bcac61f31160602f5c52775f97)
![[Image: tumblr_nb5bx0ggaH1rs8m25o2_1280.png]](/image.php?src=http%3A%2F%2F38.media.tumblr.com%2F4a2534eab39fa1cf128d333a5f15bf85%2Ftumblr_nb5bx0ggaH1rs8m25o2_1280.png&hash=a35d72a11be58cb09dd3b05257c84dff)
![[Image: tumblr_nb5bx0ggaH1rs8m25o3_1280.png]](/image.php?src=http%3A%2F%2F38.media.tumblr.com%2Fdb5e63e8502f9f6db6dcc7d630eeaa53%2Ftumblr_nb5bx0ggaH1rs8m25o3_1280.png&hash=28e727f6b5ba4d5e327791e63e34e036)
Then I tried making a custom Rayman related model. For now, it's in the beginning stages of shaping into something. Might make it a little more complex later on.


