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Random Talking Bush's Model Museum
#46
(10-17-2014, 10:34 PM)ShadeDBZ Wrote:
(10-17-2014, 10:27 PM)Ton Wrote: How do you have ORAS stuff already? O_o
After watching closely for the last couple of weeks, I'm fairly certain Random Talking Bush is a wizard of some sort.
I'm not the one that's the wizard, that would be the members who have been sending me the files in the first place. I'm just using whatever knowledge of model ripping that I've got to extract the models.
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#47
Cross-posting from the X/Y ripping topic as usual.

Pokémon X/Y:
#025 Pikachu
#025 Pikachu
#026 Raichu
#026 Raichu
#133 Eevee
#133 Eevee
#152 Chikorita
#152 Chikorita
#153 Bayleef
#153 Bayleef
#154 Meganium
#154 Meganium
#172 Pichu
#172 Pichu
#193 Yanma
#193 Yanma
#213 Shuckle
#213 Shuckle
#417 Pachirisu
#417 Pachirisu
#469 Yanmega
#469 Yanmega
#666 Vivillon
#666 Vivillon
#669 Flabébé
#669 Flabébé
#678 Meowstic
#678 Meowstic
PokéBalls
PokéBalls


Pokémon Omega Ruby / Alpha Sapphire:
May (Overworld)
May (Overworld)


And some ghostly ghosts, too.

Sonic Unleashed:
Bandana Ghost
Bandana Ghost
Bow Tie Ghost
Bow Tie Ghost
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#48
Wait the ghosts from the random animation Night of the Werehog were actually in Unleashed?
[Image: 1471_Courage.jpg]
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#49
(11-03-2014, 01:22 PM)Turbo Thunderbolt Wrote: Wait the ghosts from the random animation Night of the Werehog were actually in Unleashed?
Yeah, they appear in exactly two missions in Sonic Unleashed.
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#50
Pokémon X/Y:
AZ
AZ
Celosia
Celosia
Mable
Mable
Professor Sycamore
Professor Sycamore
Team Flare Admin (Male)
Team Flare Admin (Male)
Team Flare Admin (Female)
Team Flare Admin (Female)
Team Flare Grunt (Male)
Team Flare Grunt (Male)
Team Flare Grunt (Female)
Team Flare Grunt (Female)
Tierno
Tierno
Trevor
Trevor
Xerosic
Xerosic


Another Pokémon update... without a single Pokémon? That can't be right.
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#51
Great stuff!
[Image: b1.php?u=39480955]
Ton's most wanted rips: Time Splitters 2 Models (Gamecube/PS2), Radiant Historia Characters (DS), Final Fantasy 4 Models (DS),  Final Fantasy 7 models (Playstation/PC), Bravely Default/Second Models (3DS), Clay Fighter 2 fighters (SNES)
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#52
(11-03-2014, 01:26 PM)Random Talking Bush Wrote:
(11-03-2014, 01:22 PM)Turbo Thunderbolt Wrote: Wait the ghosts from the random animation Night of the Werehog were actually in Unleashed?
Yeah, they appear in exactly two missions in Sonic Unleashed.

Well ya learn something new every day xD
[Image: 1471_Courage.jpg]
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#53
Very impressive work. Hope to start diving into doing stuff like this myself in the near future.
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#54
Sonic 06 yet? ;(
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#55
(11-06-2014, 05:49 PM)brianuuu Wrote: Sonic 06 yet? ;(
Sorry, I got sidetracked again. I'll be working on updating that script soon, I'll put my other plans aside until that's done.
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#56
(11-06-2014, 06:14 PM)Random Talking Bush Wrote:
(11-06-2014, 05:49 PM)brianuuu Wrote: Sonic 06 yet? ;(
Sorry, I got sidetracked again. I'll be working on updating that script soon, I'll put my other plans aside until that's done.

Sounds like we all have stuff to look forward too. I would love to get my hands on a few of the badnik models from this game.
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#57
(11-07-2014, 09:46 AM)pinballsmith Wrote:
(11-06-2014, 06:14 PM)Random Talking Bush Wrote:
(11-06-2014, 05:49 PM)brianuuu Wrote: Sonic 06 yet? ;(
Sorry, I got sidetracked again. I'll be working on updating that script soon, I'll put my other plans aside until that's done.

Sounds like we all have stuff to look forward too. I would love to get my hands on a few of the badnik models from this game.
You can actually do that will the current script already, you just need to apply the texture yourself.
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#58
The *NO model-importing script has now been updated with automatic diffuse-texture-importing capabilities for XNO (so far) format models. I'll do the same for ENO, GNO and ZNO next time.
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Thanked by: Ton, TGE, Doronetty
#59
(11-07-2014, 10:16 PM)Random Talking Bush Wrote: The *NO model-importing script has now been updated with automatic diffuse-texture-importing capabilities for XNO (so far) format models. I'll do the same for ENO, GNO and ZNO next time.

Nice! But I notice something weird, there seems only light/no vertex color, cuz I've deleted the 7-14 version I can't confirm it, do you still have the 7-14 version?
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#60
(11-13-2014, 01:31 PM)brianuuu Wrote:
(11-07-2014, 10:16 PM)Random Talking Bush Wrote: The *NO model-importing script has now been updated with automatic diffuse-texture-importing capabilities for XNO (so far) format models. I'll do the same for ENO, GNO and ZNO next time.

Nice! But I notice something weird, there seems only light/no vertex color, cuz I've deleted the 7-14 version I can't confirm it, do you still have the 7-14 version?
Hrm, that's weird. Looks like it still imports the vertex colours (or alpha with the checkbox enabled) for me. I'll double-check though.
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