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Most Obnoxious Levels in Gaming
#16
You could put a lot of missions from Front Mission 4 in here. You've got 6 units that are of equal or slightly higher strength as the normal unit on that stage typically, and there'll be 20+ enemy units by the midgame.
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#17
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#18
I recall the final level in Wario: Master of Disguise being very annoying. The place is extremely hard to navigate and I think I gotten lost there my first time playing it.

On the plus side, the music is rad as heck, so it's not too bad.
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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#19
@ancient golem john bringing up the Carnival Night Zone barrel

Am I the only person who never found it that hard? I mean, after jumping didn't seem to do much, I just used the D-Pad and... boom. Done. To be fair, my first instinct when one technique doesn't work is to just start pressing buttons until something does work. Then again, I always thought that's what everyone else did too so I'm not entirely sure now o_O

i dunno maybe im just real good at nintrendo :DDDDD
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#20
im the bomb at nintrendo
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#21
The Great Maze in Brawl x.x;
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#22
Found a video that pretty much breaks down the level in its entirety.
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#23
The "stealth level" where you have to help Jowd escape from jail in Ghost Trick.

Well, any stealth level in an action/puzzle/rpg game, but mostly that one.
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#24
(06-30-2014, 07:15 PM)Rystar Wrote: Am I the only person who never found it that hard? I mean, after jumping didn't seem to do much, I just used the D-Pad and... boom.

It's not that the action itself is difficult, it's that the game never teaches you how you're supposed to do it. There is nowhere else previous in the game, or in any previous Sonic games for that matter, where pressing up and down allows you to manipulate something in the environment. Generally everything has always been activated through utilizing your spin, jump, or pushing an object. The only thing the player knows for sure upon reaching this point is that the object reacts to jumping up and down on it, so they are likely going to spend a ridiculous amount of time doing just that.

Really it's just bad level design. They should have done something to better teach the mechanics earlier in the game. It's one of those things where you're likely to only figure out what you're supposed to do out of dumb luck. It's a pity, too, because other than that one detail the level designs in Sonic 3 and S&K are some of the most solid in the entire franchise.
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#25
Not only that, but because the thing actually MOVES when you jump, common sense tells you "oh, I'm supposed to jump repeatedly to get this out of the way, okay."
That, combined with the fact that there is NOTHING else in the game you have to actually use the up button for outside of menus (looking up doesn't count, I'm talking interacting with stuff), it simply didn't cross anyone's mind to ever press it.
Bad level design at its purest.
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#26
The Temple of the Ocean King in LoZ: Phantom Hourglass. Technically not a level but obnoxious as hell, simply due to the fact that you have to redo a lot of it, and there's only one shortcut portal.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
#27
They thankfully fixed that problem in Spirit Tracks, so going to the main temple to unlock some points becomes a lot less tedious.

Sadly, the game has it's own flaws that stress me out a lot, such as the limited warping abilities (even though I know why they would do such a thing) and the Bomb Trains.

(06-30-2014, 08:13 PM)megaMasquerain Wrote: Well, any stealth level in an action/puzzle/rpg game, but mostly that one.

I would rather do the Water Temple twice than do the stealth mission in Hyrule Castle. Stealth missions where I can't do much about the guards and I fail the instant I get seen are very stressful to me. It's a little better in the Gerudo Fortress because I could knockout the guards, but the threat of getting captured on sight gets on my nerves.

I'm glad that the Deku Palace stealth mission has a line of sight I could use to make sure I don't get caught and the Stone Mask exists for people like me.
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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#28
The only annoying dungeon in FF6, Hydon cavern in which you get teleported to random dark rooms and you need to find at least 30 pieces of coral in one trip to feed the "Chest". Randomness sucks...
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#29
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this part i was shivering i had to drink apple juice to calm down
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#30

It isn't so bad... until you hit the glass submarine things.
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