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Virt [PLAYER]
#1
Hey, updating my post here. Feels weird to be throwing it all away, especially since I didn't really make all that much in the first place, but whatever...
GIFS:


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#2
great artwork.
i guess the shading must fit with that one from the tutorial...
it means shade the leg who is behind.
sorry if i'm being kinda rude.
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#3
Looks awesome!
Great to see you back on this project C:

((And keep in mind that only the Avirtar can stop me mwahahaha)))
[Image: OH4K4jX.gif] [Image: R7WBBzo.gif] [Image: TsJpssj.gif]
-----------------------[Love]-----------------------
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#4
Updated the first post with a new sheet! It includes more alternate colors, my < Punch, and my grab and throw animations!
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#5
(05-31-2014, 10:54 PM)Baegal Wrote: ((And keep in mind that only the Avirtar can stop me mwahahaha)))
[Image: WRKQt28.gif] [Image: kB5oKuv.gif] [Image: NdNvIEX.gif]
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#6
Just a thought that the "Ba Dum Tsh" should emphasize the syllables in the order they appear in.
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#7
They do, but they're in separate gifs, so they all load at the same time. I'll make a mock-up of what the attack would look like in-game eventually.
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#8
(06-02-2014, 06:14 PM)Trollerskates Wrote: They do, but they're in separate gifs, so they all load at the same time. I'll make a mock-up of what the attack would look like in-game eventually.

Ohhhh good. And I thought you were slipping for once... Unimpressed one day...
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#9
man your character is very fun
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#10
awesome jitter, can you actually contribute to the thread instead of making meaningless posts like these?




may i suggest something virt? shouldnt your <punch be a special? your attack really doesnt send people knocking off their feets, (which is what a <punch is) but rather pushes them aside, just as you said in your post. heck,i think it could even fit as a >punch!
[Image: XeE6VeC.gif]
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#11
I said it would send them flying, but maybe you're right about it fitting better for a >punch.
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#12
now i gotta some helpfull feedback.
it's about your midnight moe.
your character should not be fully transformed in it.
just dressed and with the same hair.
look at these for references:
[Image: l7GWNl7.png]
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#13
(06-04-2014, 06:17 PM)awesome jitter Wrote: now i gotta some helpfull feedback.
it's about your midnight moe.
your character should not be fully transformed in it.
just dressed and with the same hair.
look at these for references:
[Image: l7GWNl7.png]
Meh, I think it has enough likeness. Look at the face for example.
[Image: 582217063e.png][Image: RWDCRik.png]


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#14
Don't mean to be rude, but isn't complimenting someone still good feedback, and contributing? It's kind of a good move to let people know they dun good.
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#15
(06-04-2014, 06:17 PM)awesome jitter Wrote: now i gotta some helpfull feedback.
it's about your midnight moe.
your character should not be fully transformed in it.
just dressed and with the same hair.
look at these for references:
[Image: l7GWNl7.png]
It's not a full transformation, since a full transformation would entail a change of height and a bunch of other stuff. I'm probably not even going to use the sprites on the sheet, even if I keep the same character.
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