i know the portrait is still in the sketch phase, but i thought i'd make some suggestions on smoothing up the face:
i felt like her eyebrows were making her look too pissed/intimidating. it's cool to imitate jojo's art style and character poses and whatnot, but that seemed kind of too out of character for her, even in this exaggerated style, so i trimmed them down a bit and reshaped her right one.
i also rounded off her eyes more, thickened the upper eyeshadow, and thinned the lower eyeshadow, all to look more like the eyes in your non-jolyne references. lastly, i moved the mouth one pixel to the right, because i thought it fit the face's angle better that way.
your mileage may vary on all of these edits.
i prefer the largest of the small heads
honestly I think the head you have now is fine.
I mean, we are going JOJO style, but one of Bombergirl (and even Bomberman)'s defining traits is the large head. It also helps show that she's meant to be a younger, smaller character. I mean, of the portraits we have now, Chris has a human-proportioned head, but it helps with the large character physique.
Nick has a caricatured head size, which works perfectly fine IMO. I don't know if mine is the best example, but Ocks also has a slightly larger head.
I mean, Gors even still keeps the same proportions as Gilbert normally, which looks fine to me.
Basically what Baegal said -- Bombermen don't exactly have spot-on human physique so you can definitely take liberties there
06-23-2014, 09:15 AM
(This post was last modified: 06-23-2014, 08:36 PM by Chris2Balls [:B].)
Thanked by: Paladin, Virt, NICKtendo DS, Crappy Blue Luigi, Mighty Jetters, Omnikariz, psychospacecow, recme, TheShyGuy, Mystie, Baegal
If you still don't have a name you like yet, I'd suggest something like Blastrish or Blastina. Of course, that's just my opinion on a femine Bomberman name.
Adding capes here and there, continuing the large portrait. Punch combo updated
C2B, if you ever work on bomber girl again, don't attach the cape to her on every frame. I can layer the animations very easily.
08-12-2015, 07:08 AM
(This post was last modified: 08-12-2015, 08:21 AM by NICKtendo DS.)
Why am I posting a Bloom sprite here?
Well, I was thinking of adding Bloom to Bomber Girl's moveset, specifically a Gognio or Spritality where Bomber Girl summons Bloom to swoop in and strike the opponent. I call it "Sonic Bloom". Thoughts?
It reuses the punch animation.
She didn't have a Spritality already...? Well I guess that's okay then.
A new kind of bomb for Bombergirl's Gognio Special. She throws a Spike Ball ahead that stops briefly after a short distance and returns. Based on Axle the Red's weapon.
thats heavily shade and doesnt look in style in the lines of tfr. simplify it a bit.
I think it loks fine, It may just look very detailed in motion but the shading seems simple enough.