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Neko (PLAYER)
#31
[Image: PyMoSF7.png]
Is he pulling up a turnip? Nope! It's Radish from the cancelled project Radish (the same project Icicle is from)
Now Radish can fight his ultimate nemesis in a way after all, even if it's just shooting up from the ground and then falling down (and I mean straight up and down, as high as 2 or 3 Nekos or something)
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#32
Where do you even get all these ideas from, Nick? I've never seen a user as creative as you before.
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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#33
[Image: nJTimGB.gif][Image: SfdYg2d.gif][Image: sZRpc3O.gif]
The new idle and Special 2B attack animated.

Special 3B: Bistro's Cheese Attack!
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#34
[Image: 5NJj474.gif]
Intro animation
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#35
His battle stance makes it look like he's doing a cute dance, lol. But it's still well animated~
DO THE SPONGE!
[Image: tamerkoh.gif?9][Image: DevBanner.png][Image: Youtube.gif]DLBROOKS33
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#36
Random trivia: His alternate stance (this one) is called "Feral Stance" while his original stance is called "Domestic Stance".
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#37
What I like about the intro is that it ties up well with the win animation (when he gets his fish). That's pretty neat!
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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#38
[Image: EgAa9R1.gif]
Added frame for grab (actual grabbing rather than just holding)
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#39
[Image: 9GIPl3K.gif][Image: w7uzaAA.gif]
Improved blocking animations (needs duck block)
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#40
[Image: RN3i5Pa.gif][Image: xO8n5vb.gif]
Added a frame for ducking (one for both going in and out of ducking) and duck blocking animation. (The new blocking sprites are on the right of the sheet. The ones in the middle are old)
The duck block needs a bit of polish, but at least it's smooth.
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#41
[Image: J0qCMSz.gif]
New throw
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#42
(07-22-2014, 01:14 PM)NICKtendo DS Wrote: [Image: J0qCMSz.gif]
New throw

OH MY GOSH THAT'S ADORABLE
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#43
Is there a version of that same throw that has Neko tossing the opponent over his shoulder? (or at least literally flipping the "bounce" animation)
I think it'd actually be hilarious because it'd convey the "oh, great toy ~~ okay I'm done bye" vibe of the animation even more
[Image: 57d2BGH.png]
! ! ! ! ! ! ! ! ! ! ! ! ! ! ! refs
shoutouts to cutesu for the new av!
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#44
[Image: rmdeLkI.gif]
Changed his Back-Punch. He now plays with a toy kart and "accidentally" hits the opponent.
There a lot more range now (the sprite is 96x64), so it's a useful move for a change.
I'd also like to note that the Forward-Punch slightly moves Neko forward (a small dash).
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#45
First post! Voice acting! Sound effects! Basically it's really old stuff that I posted, but it's relevant!

Contains mostly WAV files from Bouncy Cat. Quality sucks, but maybe it can be polished?

Also sounds from ancient relics like Team Crashers.
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