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just something i'm working on..
#31
(05-08-2014, 01:38 AM)zye1984 Wrote: "I'll make an edit to show you the right way to do it."

........FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF >8E *bangs head on desk* that would be your PREFERRED way, not the right way. sheesh.

the reason everyones trying to show you a 'right' way to do it would be because


(05-07-2014, 03:58 PM)zye1984 Wrote: but here, let me show you the style that i'm emulating.

you said you're trying to copy a style... right? the thing you're doing right now doesn't. and even then, i still think a large issue (pallete count aside) is that the shading is very hard to see at a 1x soom. it might just be monitor making it look that way, it might be yours making it look fine i'm not sure.

i'd assume it's because:
(05-08-2014, 01:38 AM)zye1984 Wrote: and to be honest he's like that now b/c i was told to make the colors contrast more. i'm not too familiar with working with hues so i just darkened the grays...

you were linked a resource that explains hueshifting in detail twice (three times now!) in this thread you standby not knowing..? i even gave a basic example: the hue shifts slightly as the palette gets darker to create contrast between the shades instead of just being marginally darker

(05-08-2014, 12:16 AM)zye1984 Wrote: why can't i enjoy the way i want to do my sprites? who's to say that spriting will not evolve since the use of using the least colors possible is not an issue, since space and memory conservation isn't really needed as much anymore?
(05-07-2014, 03:58 PM)zye1984 Wrote: but here, let me show you the style that i'm emulating.

you also answered yourself here, so uh
#32
Quote:the reason everyones trying to show you a 'right' way to do it would be because
you said you're trying to copy a style... right? the thing you're doing right now doesn't. and even then, i still think a large issue (pallete count aside) is that the shading is very hard to see at a 1x soom. it might just be monitor making it look that way, it might be yours making it look fine i'm not sure.

I sorta am, sorta not. there's some things i don't like about that style that i'm not copyin'. and i'm gonna be workin' on making it clearer. i thought i was supposed to lean in and squint for 1x zoom sprites! XD you're definitely right about being able to see the difference at 1x zoom.

Quote:you were linked a resource that explains hueshifting in detail twice (three times now!) in this thread you standby not knowing..? i even gave a basic example: the hue shifts slightly as the palette gets darker to create contrast between the shades instead of just being marginally darker

...i'm supposed to be suddenly pro at hue and such in a few hours, when i'm having to sleep and go to work..? wow..i haven't worked on the sprite since yesterday.

anyway, if you're quite done, i will be taking advice from those that do do spriting, who also understand where i'm coming from, like CBL. Thank you, come again! = )
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#33
I'm kind of confused by the attitude you've been exhibiting toward people that you're trying to ask for help.

"hey guys how do I fix this"
"oh that isn't right, you need to change X"
"no that's just your personal interpretation! it's not wrong! AAAAGH!"

Really?
[Image: ndsMEF0.gif][Image: sig.gif]
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#34
i'm confused myself, i'm evelauating things as they go along and changing my perspective..though, first off, i didn't ask for help when i first put the sprite up! also, CBL gets where i'm coming from, i have no intention of minimizingmy sprite in the way you feel is best.. but i WILL change how what i have currently without breaking what i've done so far. Midi gave me a great idea, as i mentioned. you on the other hand were fairly negative and disheartening in how you gave your advice. "everything you're doing is wrong, start over" pretty much. i've mentioned quite a few times that i need to change some hues as you guys said, but minimizing is out of the question.

in any case, i''m..a complex individual, so i still thank you guys for your views. i don't like starting over on something i really like and so i get down really easily, making me not take advice at first..

(05-08-2014, 02:56 AM)Vipershark Wrote: I'm kind of confused at the attitude you've been exhibiting this entire time to people that you're asking for help.

"hey guys how do I fix this"
"oh that isn't right, you need to change X"
"no that's just your personal interpretation! it's not wrong! AAAAGH!"

Really?
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#35
(05-08-2014, 03:12 AM)zye1984 Wrote: you on the other hand were fairly negative and disheartening in how you gave your advice.

That was in direct response to your negativity to Jetters. If you're going to blow people off that are trying to help, that's not gonna fly.

Regardless, I messed around with this for a while, but since it's not complete there wasn't much more I could do.
As you can see, I reshaded the helmet in particular and parts of the body. I'm not the best at shading so someone else could probably fix this better, but I tried to make the colors more vibrant and the shading "pop" a bit more.
[Image: oIHklJh.png]
Mine is on the left, of course.
As far as the colors go, I removed the entire bottom row of shades because they were so close together that it was unnecessary to have them and instead turned them into a single dark grey.
The white and the lightest white/gray were also so close together that there was no need in having them, so I turned them into a single color as well.
Overall I took the color count down from 19 to 13, and I'd say it didn't lose any detail or anything in the transition.
I normally would have gone with a bluer white but you complained about that earlier so I made it more white. Hopefully that fits.

Oh, and as far as the green parts go: are you sure they're supposed to be green? That seems more like it's just a strange coloring on that image you had because I found this image elsewhere
[Image: wbZXbDM.gif]
and they're gray, not green.
[Image: ndsMEF0.gif][Image: sig.gif]
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#36
oh shoot, you used the really dark one that was using x's grays. Too many versions and they're getting mixed up! D = that's alright, i can see what you did there.

[Image: 10kWnlo.png] there's what it shoulda been, [almost, still used the wrong version] sorry things got confusing.

Quote:That was in direct response to your negativity to Jetters. If you're going to blow people off that are trying to help, that's not gonna fly.

I was annoyed that the new version he made looked worse than what i had. i was also surprised to get so many complaints so my heart sank and i lashed out. i'll apologize to Jitters. = (

Quote:Regardless, I messed around with this for a while, but since it's not complete there wasn't much more I could do.
As you can see, I reshaded the helmet in particular and parts of the body. I'm not the best at shading so someone else could probably fix this better, but I tried to make the colors more vibrant and the shading "pop" a bit more.
[Image: oIHklJh.png]
Mine is on the left, of course.
As far as the colors go, I removed the entire bottom row of shades because they were so close together that it was unnecessary to have them and instead turned them into a single dark grey.
The white and the lightest white/gray were also so close together that there was no need in having them, so I turned them into a single color as well.
Overall I took the color count down from 19 to 13, and I'd say it didn't lose any detail or anything in the transition.
I normally would have gone with a bluer white but you complained about that earlier so I made it more white. Hopefully that fits.

These things i was not sure how they'd do if i would have done them, but i was thinking about it. I still want 3 shades exclusive at least for each main color, but yeah, i like what you did there ok. = ) and yeah i don't like blue colors as white. I do have to say i'm going to have at least a dark red, the weird dark gray color just doesn't look good when his body is supposed to be red. but maybe that's just cuz he's unfinished.

EDIT: on a second look zoomed in, i really don't like the look of what ya did..but it may be that it's because he's unfinished...i don't know.

Quote:Oh, and as far as the green parts go: are you sure they're supposed to be green? That seems more like it's just a strange coloring on that image you had because I found this image elsewhere
and they're gray, not green.

Do you reeeeally want more white and grays on top of each other? = p i wanted it to stand out more, so i chose that green. in another image thats kinda weird, it's green again.

anyway, i'll see what i can do that will be somewhere in the middle.

a friend of mind did these sprites, the blue dragons. he wanted me to show you guys of it and mine in comparison, but i wasn't sure how to bring it up. i like that his is crisp but not bright. which is sorta what i'm goin' for.

[Image: iNed1y1.png]
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#37
I don't want to pick a fight, but I'm just going to say this:

Everyone's been looking at this thread wrong.

Vipershark, Jetters, everyone else giving criticism: he's not looking for it.

OP, you've got the purpose of these boards mixed up; here let me quote something from the board rules:
Quote:1. Board purpose

This forum is mainly to help people to improve and develop as spriters / pixel artists. Furthermore, it serves as a form of quality control for those who intend to submit custom sprites to the tSR website. Here, you can show your pixel works in order to get comments and criticism. Feel free to help others with advice and your opinion.

If you're not here to look for help on how to improve you're sprites, why exactly are you here..? This is not a showcase board, I mean, not mainly. You are allowed to showcase your work, but expect criticism left and right, because that's what people here do.

Legitimate advice though: if you are that afraid to start over, you are limiting your artistic growth. If you grow so fond of a piece, you get too attached too its flaws and think "that's just how it is." (That said, nobody even told you to start over from scratch, they were just suggesting ways to improve the shading, from their perspective at least.) Not saying your piece has to be perfectly perfect, nor am I saying that all advice will be good, useful, or accurate, but if you remain unwilling to lend an ear, you will remain stunted.

(As a side note, I do not like that dragon. The design is kind of cool but the color choice leaves something to be desired.)
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#38
regardless of you wanting to just showcase something or not without receiving any criticism in mind, we still have the rights to give our input, especially considering the purpose of this board, as Iocus pointed out. We, as a whole, understand pixelart because of our long history dealing with them, and we think that with this experience, we can make your work process easier and thus, more enjoyable.

For example, wainting or not, you are now aware of hueshift and pixel clusters. You've been given info that could help you in the long run if you're ever interested on it.

It's not a problem if you want to use more colors than your usual sprite/pixelart. But what I mean with all this is that you don't need MORE colors to make the sprite MORE detailed. Of course, we aren't bound to harsh palette limitations anymore: but if we can do the same thing with 10 colors and still look detailed enough, why using 15? (this is just a rhetorical example, not that you are doing this) Personally less colors are easier to deal with. Less places to assign them, and therefore use the hues to its fullest. We don't like it without a reason, after all.
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[Image: deT1vCJ.png]
#39
well, i do want criticism, i just was blown away by how much of it there was, with how much i spent on it, learning as i go, feeling that i've actually accomplished something. i don't feel that often. you might have not told me to start all over, but to me it felt like it.

i've noticed with the examples of my edits here, in my opinion, the detail is cut down a lot, at least with what there is to work with..if the edited sprites were put into use in a game, it would look absolutely horrible..

i get what you guys are saying though. i don't see how it wouldn't affect zooming in on the sprite a few times, though.
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#40
I don't want to be rude here, but the purpose of posting here is not to get fed up with: "oh thats so good I wish I could sprite like you"
If you post here, it shows that you want criticism. I honestly don't get how you can say that the edits are horrible and when people point out your flaws
you become really upset and angry. You said that if the edits were put into games it would look bad, but if I was a game dev, I would rather take those sprites
than the ones with low contrast and pillow shading.

You said you want to emulate sprites from megaman and that capcom couldn't possibly make flawed sprites. Just because they made those
sprites years ago doesn't mean. As time goes, sprite quality progresses.

I don't want to discourage you, but I think you need a change of attitude.
[Image: sig.gif]
#41
i've been trying to change my attitude about this over time. and the reason why i can say that about the edits is because i have already been told that my work sucks, and then i get showed something that isn't that great that supposed to be way better somehow. you would rather have a character that is supposed to be red but is a dark gray instead? okay.

listen, i've gotten to a point where i understand what you guys are saying, but pulling back up what's already been established only makes me upset again.. i'll edit this when i get home from work..i have more to say..

(05-08-2014, 07:30 AM)Paladin Wrote: I don't want to be rude here, but the purpose of posting here is not to get fed up with: "oh thats so good I wish I could sprite like you"
If you post here, it shows that you want criticism. I honestly don't get how you can say that the edits are horrible and when people point out your flaws
you become really upset and angry. You said that if the edits were put into games it would look bad, but if I was a game dev, I would rather take those sprites
than the ones with low contrast and pillow shading.

You said you want to emulate sprites from megaman and that capcom couldn't possibly make flawed sprites. Just because they made those
sprites years ago doesn't mean. As time goes, sprite quality progresses.

I don't want to discourage you, but I think you need a change of attitude.
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#42
Ok, I really didn't want to make you upset, so I'm sorry. I'm sure all the criticism gets overwhelming, but we want to help.
It's just hard to give criticism when you kinda restrict it personal preference, but maybe you can work out a compromise.

Also, your work doesn't suck, and I'm not sure if anyone thinks saying so is helpful to thread, but anyway, it can always get better.
[Image: sig.gif]
#43
no-homo hugs? = <

(05-08-2014, 08:19 AM)Paladin Wrote: Ok, I really didn't want to make you upset, so I'm sorry. I'm sure all the criticism gets overwhelming, but we want to help.
It's just hard to give criticism when you kinda restrict it personal preference, but maybe you can work out a compromise.

Also, your work doesn't suck, and I'm not sure if anyone thinks saying so is helpful to thread, but anyway, it can always get better.

maybe i'd like to chat with someone instead of posting here sometime..i think a lot of stuff gets lost with all the posts. and i don't really think i was pillow shading, btw, it's just how the light hit that area, and the fact i thought i had to put all the shades in that spot too. i don't think that now though, but i'm not sure where to start to revamp things atm. maybe that is what pillowshading is..*shrugs* but i swear i wasn't trying to circle around the thing.

and, as for mm sprites, i like that style [mostly], even if it may be flawed by today's standards..
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#44
You should never take criticism as if it is a personal insult to your work, thats just not what it is for. But I will agree some people confuse something as wrong with personal preference, however I will agree that 4 shades is too much for such a small space. Looks blurry so keep it to 3 shades of one color per area, or else it looks blurry. The pillowness doesn't show much other than the chest plate, which is where the light would not hit it at that angle.
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#45
i'm sorry guys, but i really like more shades than less..it works better in my opinion in a zoomed in view. the same friend that did the dragon did this:

[Image: LBQE3MX.png] (the text is his words, not mine)

I just like the "blurry" way of doing sprites more..i think he used too many colors but in any case things are able to be seen, even though it goes against the dull colors i wanted; it does indeed look better. I'm more worried about what they look like zoomed in than what they look like at 1x zoom..

I'm going to still try and do the reducing though, just to see how it goes.
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