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Super Mario Kart is garbage
#31
Honestly id get a cart of Outrun over Super Mario Kart nowadays, but my tastes are different.

Im more interested in having an easy to pick up and enjoyable game than having to deal with quirks caused by flat mode7 terrain any day.
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#32
Now I'm curious.

What do you think about Mario Kart: Super Circuit (if you've played it)?
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#33
Super Circuit always felt like Super Mario Kart with most of it's problems fixed to me.
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#34
I dunno about that one.
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#35
(04-29-2014, 07:27 PM)MrYoshbert Wrote: Now I'm curious.

What do you think about Mario Kart: Super Circuit (if you've played it)?

Not much has changed, except the courses are literally larger, your characters shout whenever you do anything and your character farts speed when you powerslide after a set amount of time and come out of the slide OK


The items were rebalanced too so that's alright too I guess but still the same formula that you practically have to relearn the game to get back into it.

Even then, go back to SMK from that game - you don't get that much of a reward from perfect drifts (and instead you have to start jumping throughout a drift to keep your orientation proper) and your item selection's a little screwed, still
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#36
(04-30-2014, 06:39 AM)Kosheh Wrote:
(04-29-2014, 07:27 PM)MrYoshbert Wrote: Now I'm curious.

What do you think about Mario Kart: Super Circuit (if you've played it)?

Not much has changed, except the courses are literally larger, your characters shout whenever you do anything and your character farts speed when you powerslide after a set amount of time and come out of the slide OK


The items were rebalanced too so that's alright too I guess but still the same formula that you practically have to relearn the game to get back into it.

Even then, go back to SMK from that game - you don't get that much of a reward from perfect drifts (and instead you have to start jumping throughout a drift to keep your orientation proper) and your item selection's a little screwed, still
If you ever bother to listen to the engine noise pitch after a good powerslide in SMK, you'd hear that it gets higher-pitched. TL;DR: Powersliding DOES award a speed boost in SMK; it's just very subtle.
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#37
You're all still missing the point.

This is Super Mario Kart.

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#38
(04-30-2014, 10:45 PM)Kosheh Wrote: You're all still missing the point.

This is Super Mario Kart.

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Dear site staff,
Please ban Kosheh for a hundred years for using such egregious analogies to describe an irrefutably classic game.
Angry
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#39
MandL37, you were kidding when you said you wanted the staff to ban Kosheh, right?

Forgive me for asking, but the way you worded that made it sound like you're serious.
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#40
(05-01-2014, 11:34 AM)MandL27 Wrote: Please ban Kosheh for a hundred years for using such egregious analogies to describe an irrefutably classic game.
Angry
Wow it's old that automatically means it's good thank you I have seen the error of my ways
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#41
(05-01-2014, 11:52 AM)E-Man Wrote: MandL37 (sic), you were kidding when you said you wanted the staff to ban Kosheh, right?

Forgive me for asking, but the way you worded that made it sound like you're serious.
I was kidding. The overemphatic grammar didn't help you?
(05-01-2014, 11:57 AM)Saltonara Wrote:
(05-01-2014, 11:34 AM)MandL27 Wrote: Please ban Kosheh for a hundred years for using such egregious analogies to describe an irrefutably classic game.
Angry
Wow it's old that automatically means it's good thank you I have seen the error of my ways
1: Grammar needs some work.
2: I'm just emulating the typical fantard there. Old =/= good.
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#42
(04-30-2014, 06:39 AM)Kosheh Wrote: you don't get that much of a reward from perfect drifts (and instead you have to start jumping throughout a drift to keep your orientation proper)

I think not flying off the track and losing the race entirely is enough reward for drifting correctly (???). I'm also pretty sure interrupting your drift in Super Circuit causes you to lose your chance of a boost if you had one coming.
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#43
(05-01-2014, 08:11 PM)Iceman404 Wrote:
(04-30-2014, 06:39 AM)Kosheh Wrote: you don't get that much of a reward from perfect drifts (and instead you have to start jumping throughout a drift to keep your orientation proper)

I think not flying off the track and losing the race entirely is enough reward for drifting correctly (???).

I suppose that not dying due to lack of oxygen is enough of a reward for breathing, then.
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#44
It is when you're not expecting breathing to do anymore than save your life.

Your problem is yet again that SMK is the first game in the series and you're bringing expectation from later games back to this old dusty thing. In 1992 people didn't know what powersliding was and actually used drifting for the sole purpose of helping them drive, not for the boost at the end which takes no real effort to get anyways.
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#45
(05-01-2014, 11:24 PM)Iceman404 Wrote: It is when you're not expecting breathing to do anymore than save your life.

Your problem is yet again that SMK is the first game in the series and you're bringing expectation from later games back to this old dusty thing. In 1992 people didn't know what powersliding was and actually used drifting for the sole purpose of helping them drive, not for the boost at the end which takes no real effort to get anyways.

Uh, reading the instruction manual told you that powersliding was done with the shoulder buttons. It wasn't until MK64 that the speedboost was actually noticeable, but like - you didn't actually get any real indication that you got a speed boost.

Besides totally not losing your speed (which you kinda lost with powersliding anyway?)
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