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My models was reject, i can send again if i fix it?
#1
Hi, guys! Nice to meet you!

i've sended some models ripped for the game Grand Chase, and they was reject because....

"The model does not load or properly display the textures. Either the model is looking in the wrong place for the textures, or a problem with the UV coordinates is preventing the textures from being displayed correctly. In order for models to properly load textures on anybody's computer, materials must be set up using relative file paths. Some programs export models using absolute file paths, which look fine on your computer but break for everyone else.

Both .DAE and .OBJ formats can easily be edited using any text editor, so texture paths can quickly be changed this way. (.OBJ models have their texture paths stored in .MTL files, so edit these instead.) "
- Perdian

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So, i think that i have just to add the .mtl file right? (i removed the .mtl in the submission because i just don't know that it was necessary)

the UV Maps Works great in my computer like Perdian Says, and i dont need the Mtl for it, like he said too.

so, i have a question: Can I send that models again, if i fix it? i'm new in the forum and i don't know all the rules of submissions

(and sorry for my bad english, is because is not my natural language.)
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#2
Pretty much what you said, keep the .mtl files within the same directory as the .obj files.

The .mtl file tells the .obj file which textures to load. Also, open the .mtl files with notepad and makes sure that the map_kd directory is, xxxx.png and not textures/xxxx.png. Models-Resource is very strict about this!( xxxx.png = texture file )

So doing that should fix the problem. I've ripped plenty of models that didn't have the .mtl file with them, and when I've imported them into Blender, they've imported with NO texture.
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#3
(04-21-2014, 09:57 AM)Ecelon Wrote: Pretty much what you said, keep the .mtl files within the same directory as the .obj files.

The .mtl file tells the .obj file which textures to load. Also, open the .mtl files with notepad and makes sure that the map_kd directory is, xxxx.png and not textures/xxxx.png. Models-Resource is very strict about this!( xxxx.png = texture file )

So doing that should fix the problem. I've ripped plenty of models that didn't have the .mtl file with them, and when I've imported them into Blender, they've imported with NO texture.

for sure! now, before send the model i'll try to open it in other computer, with other programs, like maya, 3ds, and C4D
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#4
(04-21-2014, 11:59 AM)doggyhow Wrote:
(04-21-2014, 09:57 AM)Ecelon Wrote: Pretty much what you said, keep the .mtl files within the same directory as the .obj files.

The .mtl file tells the .obj file which textures to load. Also, open the .mtl files with notepad and makes sure that the map_kd directory is, xxxx.png and not textures/xxxx.png. Models-Resource is very strict about this!( xxxx.png = texture file )

So doing that should fix the problem. I've ripped plenty of models that didn't have the .mtl file with them, and when I've imported them into Blender, they've imported with NO texture.

for sure! now, before send the model i'll try to open it in other computer, with other programs, like maya, 3ds, and C4D

Sounds like a good idea
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