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CPS1/CPS2 & Neo Geo Ripping Tutorial
This is a long but useful sprite ripping tutorial for the CPS1, CPS2 and Neo Geo arcade boards. You will need the WinKawaks emulator:

WinKawaks official site

This emulator is very easy to use, so it shouldn't be a problem to configure controls and such.

NOTE: DO NOT resize or maximize the emulator window.

Boot up the game of your choice and play it to the point where the sprites you want are. Then, pause the emulation with the "Enter" button (this is not required, but I recommend).

NOTE: Before you get to the ripping, choose the menu "Video > Set background color...", then set the color to something other than black (I suggest pink, since it gives a better contrast).

From here, you have two methods for ripping the sprites:

1 - The Shots Factory

Choose the menu "Tools > Shot factory" (or press "CTRL+F"):

[Image: j02nIM0.png]

The pop-up window will appear above the main window, so you'll need to manually move it to someplace so you can see the main window.

1 - This white area lists all sprites currently on the screen;
2 - These three buttons allows you to enable or disable the background/HUD layers. For CPS games the three buttons will be available, while for Neo Geo games only the 8x8 button will be available.
3 - These two buttons allows you to take screenshots;
4 - This button allows you to step a frame on the emulation. Useful if you're trying to get a complete animation;
5 - Once you select any sprites listed on the white area, you can use these buttons to enable or disable them.
6 - Checking this box will make the sprite blink on the main window once you select it in the white area. Useful for identifying which sprites are which.

The Shots factory is mostly useful for ripping backgrounds and simpler animations. If you want to rip fighting game characters or those multi-layered bosses, the second method is recommended.

2 - The Tile Viewer

Choose the menu "Tools > Tileviewer" (or press "CTRL+T"):

[Image: u9upgcN.png]

Much like the Shots Factory, the pop-up window will appear above the main window, so move it elsewhere. The first thing you will notice is that the game screen will be replaced by the game's tiles.

1 - This box lets you choose the tile size. 8x8 is used by the game's HUD, while 16x16 is where most sprites are. The 32x32 will only appear for CPS games, and is mostly used by background tiles;
2 - These two boxes allow you to flip the tiles horizontally or vertically. You'll probably never use these, so just ignore them;
3 - What you will see on the main window will depend if the game is CPS or Neo Geo. For CPS games, you scroll through the tiles vertically, while on Neo Geo games you scroll through them horizontally. This slider allows you to set the number of columns (for CPS games) or rows (for Neo Geo games) which are displayed. For older Neo Geo games, you should set this to "1", while for newer Neo Geo games you may want to get as more rows as possible. As for CPS games, generally the sprites are already organized, so you should leave this on the default number unless you know what you're doing (some CPS games may require you to double or halve the number of columns to display the sprites properly);
4 - This slider allows you to scroll through the tiles, 'nuff said;
5 - This slider scrolls through the palettes;
6 - Once you select any of the sliders (just click them), you can use these buttons to easily scroll them without having to drag them with the mouse. This is highly recommended, especially for finding palettes. Alternatively, you can use the arrow keys on your keyboard, which is much easier than clicking the buttons continuously.

NOTE: You won't be able to find the correct palettes if what you're trying to rip was not currently on the screen before you entered the Tile Viewer.
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