Users browsing this thread: 1 Guest(s)
Ducktales Remastered
#16
(08-17-2013, 07:55 AM)Carpaccio Wrote: Holy crud that's...really really weird...i figured it would at least have an alpha channel or some such to define where things are. That's kinda ridiculous. Anyway, thank you for your efforts once again. It's good to see it's not TOTALLY impossible but I don't know who would be taking the time to do it like this. I mean -I- would since I...don't really have much of a life outside work and computer, but I don't know if anyone else is up to the task.

Right now I'm pretty swamped, but if some free time pops up, I'd definitely be down to lend a hand.
[Image: WwmoM3d.png]
Currently working on: working and wedding planning
Thanked by: Ton, Carpaccio, puggsoy
#17
As stated, I'd be willing to work on it if given a solid procedure of doing so. I've got a lot of free time usually. We can make a collaboration of it at some point I suppose.
Thanked by: Ton, puggsoy, redblueyellow
#18
Sorry to double post again, but I've experimented with various methods of memory-dumping based ripping. It seems Ducktales Remastered loads an absurd number of the sprites in memory at one time. The first dump I did got up to 497 megabytes, and running through it with TiledGGD revealed some interesting things of course. However I have yet to figure out the setting that let's you view them / their components in a way they can be edited as Random Talking Bush showed previously. Either way, it shouldn't be too hard to do if I have the patience and tools. The odd thing is the seemingly random assortment that gets loaded, such as finding some of Magica's frames in 'The Moon' level...
Thanked by:
#19
Oh, yes, yes, yes! I want music and voices of Ducktales: Remastered ripped, along with sound effects! Big Grin
Thanked by:
#20
alpha might not exist at all. if set to 4x4 grid, all 'color blocks' have only four colors, tops.
[Image: pIOvNis.png]

maybe you're interpreting the fourth color wrong, as a color when it should be transparent? NES Style
or maybe there's a transparency table/CLUT somewhere i dunno

i remember wanting the official art assets from Wario Land: Shake It!'s flash-based website back in the day, and upon decompiling the fla I found lots of images but with similar 'leaking' of colors.
Once there was a way to get back homeward
Thanked by: Ton
#21
I blame the "blocky" appearance on how it uses DXT1-based textures.
Thanked by:
#22
DXT-1? I don't understand

where did you get those images anyway?
Once there was a way to get back homeward
Thanked by:
#23
Yeah, that definitely looks like transparency. Notice that it only fills up the squares with bits of the character in it?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by:
#24
(08-23-2013, 05:38 AM)Raccoon Sam Wrote: DXT-1? I don't understand

where did you get those images anyway?
DXT1, also known as fully-opaque "DDS" textures.

And I got them from using a program called "TextureFinder" with a memory dump of the game.
Thanked by: Carpaccio
#25
The color channel image there is supposed to have alpha. They rip properly with Ninja Ripper. As for the outlines, you can use that outline image as the alpha channel for solid black, and you can simply put the result over the colors to get the final sprite.

[Image: RNUUd9N.png] [Image: Rgl4qso.png]

(posted on DinnerSonic's behalf)
#26
Ah, of course! Still, that's weird how the sprites don't seem to have any proper transparency to them when I view them in the memory dumps.

(EDIT: dbhsarvewrihpqwrvjewrywrbpewrye I just realized that clicking on the "a" checkbox in TextureFinder fixes the textures. Gawd I feel stupid now.)
[Image: TextureFinderDucktales.png]

(EDIT 2: Oh. I just realized as well that TextureFinder darkens the graphics a bit. So only use it to locate the sprites, then splice the data into a DDS file for proper imagery!)

(EDIT 3: Here's a sample of what I've got so far. The alpha channels need the edges trimmed a lot to remove the "streak" effect.)
[Image: DuckTalesRemastered_ScroogeSample.png]
#27
I can safely say this is gonna take a while. Scrooge may be in one piece, but...

[Image: DuckTalesR_BeagleBoySpritePieces.png]

[Image: DuckTalesR_BeagleBoySprite.png]

A lot of things aren't. That took me a while just to piece that one sprite together.
#28
Oh heavens, this is gonna be rougher than I thought. If you wish, you can just send things to me and I can help assemble them. At the moment I've been trying to get Dracula Duck, and Flintheart, as well as some of Magica.
Thanked by:
#29
Well, if you can dump the tiles, I'm sure someone will take up the task.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by:
#30
(08-24-2013, 09:10 PM)Ton Wrote: Well, if you can dump the tiles, I'm sure someone will take up the task.
The original ANB files are compressed, hence why the memory dumps were necessary.
Thanked by: Ton


Forum Jump: