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[Unity] Touhou Kart - Early Alpha
#16
(05-18-2013, 07:47 AM)Gorsalami Wrote: though ill say, make this a racing game with weapons than a war on wheels. weapons are meant to help you, not straight out defeat everyone and give you the first place.

I completely agree. I want the weapons to be there to help give you an edge, but not to mean that you'll instantly win. I'm a general advocate of removing randomness from games, because I dislike the idea that skill has nothing to do with how successful you are. I still want to make the items randomly selected, but by not making any of them too powerful, it can help to reduce the random effect.
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#17
Speaking of randomized items, something I would suggest would be distance determined random item rolls, like Mario Kart Super Circuit did it. It was still random, but was also based on how far you were from the person a rank ahead of you. If you were close, you'd receive more melee weapons; if you were behind, more speed weapons. The same applies to first but backwards, as in if the person in second is closing in on you, you'd get stronger defense items.

This totally prevents that annoying situation you always get in Mario Kart 64 where you'd constantly be spammed with redshells, before they had the cheap-ass AI that followed the entire track for you (which I hope to God you don't ever do), when the guy a rank in front is forty miles ahead.
~~LOVE~~ 1, 2, 3, 4, 5, 6, 7, 8, 9.
[Image: mousey.gif]
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#18
Interesting, I didn't know that. I was aware of one kind of weighting, which is that you're more likely to get 'better' items the further back in the rankings you are. It should be reasonably trivial to do weighting on two dimensions (by type of weapon and by value of weapon), though, so thanks for bringing that up!
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#19
Updated the first post with a new header, including some new kart textures. I would be working on the engine, but I don't have the time to put into it at the moment. When my exams are over a little way into June, then I'll be able to put the time in.
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#20
Thought I'd give you some new screenshots:

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#21
I don't know anything about Touhou, but I have a suggestion for character models.

I can partially rip models from Nendoriod Generation; It has some Touhou characters.
The problem is most of them don't have a back of the head for some reason, and I don't know how to do anything with models.
I figured it would at least help you with a base for creating models, that is if you want to use Nendoroid style.
[Image: 9dAAKe8.png]
(I don't know what that floating thing is, although it uses the texture that goes with the back of the head.)

Edit:
There are also models of items like brooms too.
Thanked by: Hoeloe
#22
Ah, thanks. I'm hoping to get someone on board to do most of the character modelling, as I've had very little practice and am not very good at it, but this sort of thing is pretty useful, so thanks for that!
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#23
I've also recently ripped some Touhou characters.


I know you plan on having only original resources, but if you or someone needs these for reference or something, I have Alice, Aya, Cirno, Reimu, Sakuya, Sanae, Suwako, Utsuho and Youmu. Smile

Also if you're curious, these came from "Touhou Sky Arena."
Thanked by: Ploaj, Phaze, Iceman404, Hoeloe
#24
Ah, that's awesome, thanks. I quite liked the look of Touhou Sky Arena, so that would be a really good one to use for reference, thanks!
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#25
I uploaded a few here and I can upload more soon.
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#26
Yeah, I saw those. I tried putting Cirno into the game engine as a placeholder, but unfortunately it seemed there are some incompatibilities with the bone data.
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#27
Unfortunately, I couldn't get the bones fore these.
Thanked by: Hoeloe
#28
Ah, that will explain it. Fair enough. Well, they'll be useful as model references at least, especially since the Sky Arena style was pretty similar to what I imagined this looking like.
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#29
Have another video:

Thanked by: Ploaj
#30
Anyone think this was dead? Guy has been helping by producing character models, so I thought I'd make a new title header! I've also been building on the engine, streamlining it, fixing bugs, etc. Hopefully, we now have an environment modeller on board, so we can, with any luck, really get going!

[Image: OHWD7Y2.png]
Thanked by: Virt, Iceman404, Phaze


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