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IOS map rip
#31
Any luck with this Puggsoy or Previous?
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#32
Sorry man, I've been having an unexpectedly small amount of free time on the PC recently, mum needed it for work the whole afternoon for the last 3 days. Hopefully today I'll be able to get to work on this though. As I said earlier the format looks kind of different than what Previous described so it might take some extra work to figure it out, but it should be fairly easy.

Again sorry for the delay, I was totally not expecting this. I'll post an update once I've managed to arrange a map.

(Also no problem Petie, glad to do the site a service Smile)
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#33
(03-06-2013, 03:29 AM)Hammster Wrote: Any luck with this Puggsoy or Previous?

I haven't done anything as I thought Puggsoy wanted to do it (what is the case, but it's also the case that things happen).



Looks like I was wrong about the map width, yes, but what can you expect from me in the middle of the night? Tongue

I'm still right about the tile IDs, though. You start counting at zero, not one, so the white tile is 0, the one after it 1. Since the map in question doesn't use the white tile, the first used tile is number 1.

The map width appears to be 14 tiles for all maps (448px) and what I assumed to be the map width is actually the map height (in tiles). At least the maps look totally fine this way! Tongue
(0x14 -> 20 -> 640px which is twice the height of your image from earlier, but as you already figured out the tiles are in the list twice, too, so that's a perfect match)

The easy/hard/normal folders apparently all have the exact same maps so converting those of one should be enough. Map 03-01 seems to be slightly different coloured on hard, but not noticably. Oh, the bridge is a tiny bit different on hard, too, so aside from every "easy" map, you should get that one, too.



SuperLaser .MAP (Windows .EXE) - you can drag&drop .MAP files (or the whole "map" folder) into it. When the program gets a .map file, it will look for the .png to go with it and then assemble the map, which will be saved in a new "assembled_maps" subfolder.


(Sorry Puggsoy but it was really just a super-quick thing for me to do).
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#34
No problem man. I'm gonna finish my program just for fun anyway, kind of like Palettifier. It'll be cross-platform too Wink

Anyway there you go Hammster! Sorry I couldn't have done this quicker but at least Previous was here to save the day Smile
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Thanked by: Hammster
#35
Holy CRAP thats awesome guys! Thanks so much Previous! Works perfectly! Thanks for your effort too Puggsoy, there is no way I could have made a program to do that. If it wasn't for you guys I would've had to piece it together manually block by block in Photoshop... Surprise You guys are the best!
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#36
I look forward to seeing your submission! Wink
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