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DaiKaiju: Epic Battle for Earth
#1
We’re proud to introduce DaiKaiju Epic Battle for Earth a brand new project in development by Ascension-VG and SadJason productions. DaiKaiju Epic Battle for Earth wiil be a 3D giant monster fighting game made using UDK.www.sadjason.com

Menu art:
[Image: menu.jpg]

2D monster Sprites to be used in menus:

Reptarus
[Image: rep_idle.gif]

Terrorpod
[Image: terrorpod_idle.gif]


Thoughts?
[Image: banner-1.png]
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#2
If you're going to have 3D models of monsters anyways, you may just as well use some of those in the menu, too, or go with neat pre-renders.

The two monsters you have now, are - no offense - monsters. The shading is rather flat and doesn't convey volume while using various contradicting light sources. Like I said, I'd suggest using 3D models, prerenders or clean vector illustrations / nice digital paintings with proper brushes and not what appears like the mspaint spraycan. It's also weird how different parts have different levels of sharpness.

Other than that, there's not really much to say as there's not more to see yet. Would it be possible to get some in-progress screenshots?
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#3
So, I see what you're trying to do with Reptarus' name, but I don't think Nickelodeon will be all that thrilled about it :p
[Image: Dexter.png]  [Image: Bubbles.png]  [Image: SNWzHvA.png]   [Image: SamuraiJack2.png] [Image: kQzhJLF.png]  [Image: Pikachu.png] [Image: tSCZnqw.png]
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#4
finally that japanese text feels tacky and out of place imo, as if you ran the text thru google translator (which probably is the case). Just for you to know, the jap text reads as 'Monsters from Earth Epic Battle', which is quite corrupted considering the english name.
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[Image: deT1vCJ.png]
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#5
(08-22-2012, 03:05 AM)Previous Wrote: The two monsters you have now, are - no offense - monsters. The shading is rather flat and doesn't convey volume while using various contradicting light sources. Like I said, I'd suggest using 3D models, prerenders or clean vector illustrations / nice digital paintings with proper brushes and not what appears like the mspaint spraycan. It's also weird how different parts have different levels of sharpness.
You suggest 3D renders instead of sprites?...Kind of goes against the general theme of this site doesn't it? As far as the "spraycan" comment goes...if you're referring to the dithering on the tentacles , then that was the team leads decision...he wanted more dithering so I dithered...made using posterizing and glass filters...spraycan really?....

(08-22-2012, 01:42 PM)Gors Wrote: finally that japanese text feels tacky and out of place imo, as if you ran the text thru google translator (which probably is the case). Just for you to know, the jap text reads as 'Monsters from Earth Epic Battle', which is quite corrupted considering the english name.
It's a game about giant monsters...how can you possibly have a giant monster game without tacky Japanese text? As for the translation...I'll have to check on that...I think "someone set us up the bomb"...
[Image: banner-1.png]
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#6
(08-22-2012, 04:50 PM)8thMan Wrote: You suggest 3D renders instead of sprites?...Kind of goes against the general theme of this site doesn't it? As far as the "spraycan" comment goes...if you're referring to the dithering on the tentacles , then that was the team leads decision...he wanted more dithering so I dithered...made using posterizing and glass filters...spraycan really?....
tSR being mostly sprite based does not mean pixel art is anything there is. Believe it or not, we have quite a few modelers and vector artists and digital painters here. Besides I do not see how the general theme of the website affects how well something is suited to be used in this case here.
As for the spraycan, sorry, but that's how it looks. No matter how you did it, the result counts. Either way, posterizing and glass filters already rule out pixel art, by the way.
Concerning the dithering, I'm pretty sure most people would agree when I say that dithering tends to look rather bad unless executed really well. It may add texturing, but then again you still have these huge, flat surfaces everywhere, besides the checkerboard pattern may not be the best there, either.
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#7
Well, thanks for your input (and I never claimed it was pixel art just a sprite). The point I was trying to make was that I came to a sprite forum to get feedback on our sprites and you pretty much told me to give up and use renders.
[Image: banner-1.png]
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#8
Considering this is the gamedev area, I'm dropping every suggestion that comes to mind. I mean, sorry to say, but these two monsters really do not look good to me. The lines are wonky, you have multiple light sources and the shading does not convey volume.
I suggested using the 3D models you have anyways as that's be an easy way to get around this. They're especially much easier to animate properly, since now, you have really static looking animations with little parts jittering around while huge parts to not move at all. Overall, the animations are hardly fluid, too.

In the end it is up to you if and which suggestions you follow, but all the same users here are free to make suggestions in the first place as long as everyone stays respectful.
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#9
Thanks for the argument. I really needed one. (no sarcasm, really) Anyway I understand where you're coming from. I'll try filling some of the empty space, but there's only so much I can do when it comes to not dithering...the client really likes dithering... here is the original concept for Reptarus
[Image: Reptarus_small.png]
[Image: banner-1.png]
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#10
is the artist behind those desings actually aware of concepts such as anatomy or, well, desing as a whole?

the whole thing will use 3D models, yet at the menu(the very face of thegame) you use pseudo sprites with awful animations and horrible shading wich i really dont get at all why(i'd hate to asume that the only reason behind using those is nostalgia). putting this aside, the very desing of these two monsters is at best mediocre. the whole thing as for now seems to rest on that you watched rugrats and that you are familair with the character, otherwise the characters seems like an horrible inbreed between your average godzilla clone and a chinese dragon. the turtle is just as bad as the previous one, or worse considering its literally random parts glued together.

its like this tried really hard to be as goofy and cheesy as those old giant monster flicks, but failed miserably/missed the point of what "cheesy" stands for.

it has been said already: you're better using the 3D models you -suposedly- already have, then use them to the game's advantage.
(08-22-2012, 04:50 PM)8thMan Wrote: You suggest 3D renders instead of sprites?...Kind of goes against the general theme of this site doesn't it?
you're dumb.
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#11
Much as I agree, Metaru, I'd appreciate it if you'd drop that language. No need to get insulting. It's not helping to get your point across but more likely to have the opposite effect, besides being likely to stirr up guarrelling.
This is a mod advice, you'd better follow it or it will have consequences. I've been seeing you put up a rude and arrogant attitude for a while now.


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