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I'm trying to rip from Phantasy Star Online 2
#1
Thing is the DX Ripper or whatever it's called doesn't work on PSO2 and I can't seem to find that other program that I saw called something printscreen, basically the same thing but not limited by the DX number that the other one is limited by.

Are there any other quick ways to rip models besides DX Ripper and whatever printscreen?
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#2
Phantasy star O. 2 is actually supported by Noesis tool. you can convert textures models in T- posed, with bones with it but i don't know if it supports even the recent releases of the game or only some beta clients.
Anyway this is the DL link to 3dvia printscreen ripper: http://www.3ds.com/fileadmin/PRODUCTS/3D...up_2.3.exe .Remember that the 3dvia output format is not .obj, like 3dripperdx, but is 3dxml.
You need a script for max to import the ripped files in 3dxml format in 3dsmax. It should exists even a blender script import for this format.
If you use the search button of the forum, you can find more infos about these tools and scritps.
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#3
3D via printscreen doesn't preserve UV mapping, thus making the model untextured.
(05-04-2012, 06:00 AM)Orwell Wrote: Phantasy star O. 2 is actually supported by Noesis tool. you can convert textures models in T- posed, with bones with it but i don't know if it supports even the recent releases of the game or only some beta clients.
Anyway this is the DL link to 3dvia printscreen ripper: http://www.3ds.com/fileadmin/PRODUCTS/3D...up_2.3.exe .Remember that the 3dvia output format is not .obj, like 3dripperdx, but is 3dxml.
You need a script for max to import the ripped files in 3dxml format in 3dsmax. It should exists even a blender script import for this format.
If you use the search button of the forum, you can find more infos about these tools and scritps.
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#4
the Noesis tool. can view any model in PSO1
i have yet to see if it can view models from PSO2 or PSU
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#5
(05-04-2012, 06:13 AM)Enigma Wrote: 3D via printscreen doesn't preserve UV mapping, thus making the model untextured.

What do you mean? I never had problems with the uvmpas, using 3dvia printscreen, even if i use it most for wii and pc ripps. So i have little experince with 3diva + ps2 game ripps.


Anyway I was talking about the pc version of phantasy star online 2

and this is the plugin for noesis.
http://forum.xentax.com/viewtopic.php?f=16&t=8454
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#6
(11-07-2012, 05:48 PM)Orwell Wrote:
(05-04-2012, 06:13 AM)Enigma Wrote: 3D via printscreen doesn't preserve UV mapping, thus making the model untextured.

What do you mean? I never had problems with the uvmpas, using 3dvia printscreen, even if i use it most for wii and pc ripps. So i have little experince with 3diva + ps2 game ripps.


Anyway I was talking about the pc version of phantasy star online 2

and this is the plugin for noesis.
http://forum.xentax.com/viewtopic.php?f=16&t=8454
3DVia doesn't work with all games, some dont have their UV's ripped. Rayman 3 Hoodlum Havoc PC for example.
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