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SUPER ARISA WORLD
#76
I originally put her in with a sort of gliding/hovering type jump but we haven't really decided on whether Sengi is just a player 2 clone or an individual with unique stats. I think she'll end up with her own set of stats and abilitys Genki ^_^
Thanked by: Sengir, Garamonde
#77
I have a problem with HTML5 version,

[Image: b953bd81cbae9c89bcf4c4aba12e77c0.png?1335934407]

I have no clue what's causing this.

as for the exe, it works perfectly, but how do I select Sengi~ in that version?

notes:

1-The spring works fine, but it would be better if it launched you higher if you kept the jump button pressed. Not pressing it would make you hop constantly.
2-change the control into something more intuitive. Arrow keys for d-pad, Z to jump and X to grab things. Don't assign the jump to the up arrow because this way, throwing things upwards will not work.
3-The coin is a placeholder; I'll tell you what that coin actually does in the game Wink
4-I'll work on whatever you need the most, just tell me in this thread or in our chat.

again, thanks a lot for taking your time with this!
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Thanked by: Gwen
#78
(05-02-2012, 12:05 AM)Arisa Wrote: Arrow keys for d-pad, Z to jump and X to grab things.
People should stop ignoring QWERTZ. Angry
Thanked by: Chris2Balls [:B]
#79
(05-02-2012, 12:05 AM)Arisa Wrote: I have a problem with HTML5 version,

Is the problem HTML5?

HTML5 is not the best language to use for something like this, by a long shot.
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#80
(05-02-2012, 12:35 AM)Previous Wrote: People should stop ignoring QWERTZ. Angry

ok, I'll be sure to describe controls for a keyboard layout I don't even use just for the sake of a minority who uses it next time

Hoeloe Wrote:Is the problem HTML5?

HTML5 is not the best language to use for something like this, by a long shot.

considering that the older versions were also made in HTML5 I don't see the reason for this version to fuck all the graphics up.
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#81
(05-02-2012, 05:19 AM)Arisa Wrote: considering that the older versions were also made in HTML5 I don't see the reason for this version to fuck all the graphics up.

Fair enough.

Has there been a change or format to the sprite sheets at all during development? It's possible some older code has dropped back in and is reading the wrong portions of the sprite sheet.
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#82
(05-02-2012, 12:05 AM)Arisa Wrote: I have a problem with HTML5 version,
The HTML5 works perfectly for me Very Sad I don't know why that is happening, perhaps it's the browser you're using

Hoeloe Wrote:HTML5 is not the best language to use for something like this, by a long shot.
The HTML5 one is just a debug test run type thing for the people who wouldn't want to download the exe Wink

(05-02-2012, 12:05 AM)Arisa Wrote: notes:
1-The spring works fine, but it would be better if it launched you higher if you kept the jump button pressed. Not pressing it would make you hop constantly.
2-change the control into something more intuitive. Arrow keys for d-pad, Z to jump and X to grab things. Don't assign the jump to the up arrow because this way, throwing things upwards will not work.
3-The coin is a placeholder; I'll tell you what that coin actually does in the game Wink
4-I'll work on whatever you need the most, just tell me in this thread or in our chat.
Answering to the notes
1-OK consider it done
2-Perhaps a button mapping menu would solve all problems
3-Can't wait to hear it Big Grin
4-Hmmm here are the top on my list
  • A HUD
  • Hurt and skidding sprites for Arisa
  • Maybe some effects.
  • The rest of Sengi's basic sprites
I know that's a lot to ask for so take your time.
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#83
(05-02-2012, 03:43 PM)Ploaj Wrote: The HTML5 works perfectly for me Very Sad I don't know why that is happening, perhaps it's the browser you're using

This is, of course, one of the main reasons that HTML5 is not optimal for this sort of project, since it's hard to guarantee the same results on all browsers.
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#84
the HTML5 version got fixed somehow (idk if you fixed it or not), and everything works perfectly now.

I'll be working on the graphics soon, Ploaj Smile

also if you support this project, you can put this in your sig:

[Image: b0KxM.gif]

raw link form: http://i.imgur.com/b0KxM.gif
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#85
g-goodness!
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#86
I'd love it if the game includes optional bosses when the main game is done.
Thanked by: Ploaj, Garamonde
#87
[Image: 0pYqK.png]

Soniko.
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#88
Sonikku has hidden arms if you didn't know. He should use them somehow.

EDIT: Oh wait no, this is Soniko. Sorry, I was thinking of someone else.
~~LOVE~~ 1, 2, 3, 4, 5, 6, 7, 8, 9.
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#89


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#90
Oh yeah, I saw these on youtube a minute ago.

You sir, are awesome, sir.
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