Users browsing this thread: 1 Guest(s)
CN Nood
#1
Remember watching Cartoon Network from June 2008 to May 2010? Remember the theme that they used to have at that time before the rebrand? That theme was called "Noods", produced by Capacity, Crew972, and Cartoon Network, and based on Munny by Kidrobot.

I managed to create a model of a Nood through Blender. .OBJ and .MTL formats are available at the time.

[Image: iconmc.png]

[Image: previewgz.jpg]

And here's a tag to go with it.

UPDATE: Spread the arms out and added model texture and .DAE file.

[Image: cartoonnetworkcustomsic.png]
The future of things to come...
NID - LDEJRuff
3DS FC - 1349-9258-6921
Switch FC - SW-6321-5752-9422
Thanked by: Ploaj, redblueyellow
#2
Looks totally great dude! Smile But why didnt you make a simple texture? For example untextured models don't always show up right when rendering, They get painly bright.

And It would be easier if you spreaded the arms abit more so it will be easier to rig
Thanked by: DecaTilde
#3
Thanks, TGE. It's done.

If Cartoon Network does a sequel to Punch Time Explosion XL, maybe they'll add the Nood as a playable character.
The future of things to come...
NID - LDEJRuff
3DS FC - 1349-9258-6921
Switch FC - SW-6321-5752-9422
Thanked by:
#4
nice
now if only we had more things to put in the cartoon network customs section
like T.O.M. and the Absolution
Sara and some of the others. Moldar, Space Ghost.
Thanked by: DecaTilde
#5
Are you able to rig it?
Thanked by:
#6
(04-05-2012, 06:48 PM)valforwing Wrote: nice
now if only we had more things to put in the cartoon network customs section
like T.O.M. and the Absolution
Sara and some of the others. Moldar, Space Ghost.

Well, I am working on a model of Foster's Home for Imaginary Friends character Eduardo. Maybe, if I get it done, I'll post that model as well.

And the logo in the tag? I worked on it with Blender as well. I'll post it soon, too.
Thanked by:


Forum Jump: