Users browsing this thread: 2 Guest(s)
Faeldspr's Top-Down Sprites
#61
Yeah, the side sprites can show the posture more clearly I suppose. Do you think the front sprite is done then?
Thanked by:
#62
No. Show more of the belly, and add a little of the tail back in.
Thanked by:
#63
I've added tails to the old version and the new one (with more belly).
[Image: ProperVR6vs5.png]
Thoughts?
Thanked by:
#64
His head is on fire Wink

I would remove those wto pixels on his forehead, they give it a sad/depressed look. Also, his belly is transparent, heh! But yes, you're getting somewhere.
Thanked by:
#65
I see what you mean.
[Image: ProperVR6vs7vs8.png]
Here's the sad one vs. another one vs. an angry one.

Thanked by: Previous
#66
Took me a while to figure out what was the tail and what was the head.
[Image: o6fg53.png][Image: 2ufwr9u.jpg][Image: fnfhg5.png]
Note to self, don't post on really old topics on here.
[Image: 6q9xn8.jpg]
Thanked by:
#67
(04-10-2012, 11:42 AM)LegostormJ Wrote: Took me a while to figure out what was the tail and what was the head.

Sorry. I'll do a side sprite in a bit to clear up any confusion.
Thanked by:
#68
Yeah, as for the tail feathers it would probably be a decent idea to give them outlines. You obviously still want to try to get it to look fluffy, though.

But I must say, you've made a lot of progress since the first post here. Patience and tolerance is a great virtue, along with not being afraid to inquire things especially if they don't seem right. All-in-all, I think that if you keep all this up you'll be a great pixel artist before too long.
****************
[Image: BannerMain.gif]
Thanked by: Jamuk
#69
(04-10-2012, 11:45 AM)Curlyw42 Wrote:
(04-10-2012, 11:42 AM)LegostormJ Wrote: Took me a while to figure out what was the tail and what was the head.

Sorry. I'll do a side sprite in a bit to clear up any confusion.

You're doing it again. Don't rely on other sprites to clear up your readability errors.

Thanked by:
#70
I'm not doing it to a huge extent though. And anyway, you kinda have to, to some extent, with 2D sprites as opposed to 3D models as the user can't orbit and pan round in the same way.
Thanked by:
#71
You don't have to do it. To show details that are hidden at some angles, yes, but not to make clear those details that are visible and ambiguous.

My suggestion would be to make the tail slightly longer, thereby showing that the crest is not attached to the head. Two or three pixels should do it.
Thanked by: Jamuk
#72
How's this?
[Image: th_ProperRaptor.png?t=1334150585]
I've also outlined the tail feathers to make them stand out a bit more.
Thanked by: Gwen
#73
Just wanted some feedback before I make the arms and legs.
[Image: WestM1.png]
Just so you know, the tail is drooping slightly at the edges.
Thanked by:
#74
Make the tail more vertical, and the head smaller and more pointed like in your references. Remember things need to keep the same scale at different angles. Use your other sprite for reference.
Thanked by:
#75
I decided to leave side sprites for the moment so I did a north sprite.
[Image: NorthM1.png]
Thanked by: Previous, Gwen


Forum Jump: