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How can we make textures?
#1
Question 
Can anyone tell me how to make textures from scratch?
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Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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#2
A program like photoshop, MS pant, e.t.c.
[Image: 582217063e.png][Image: RWDCRik.png]


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#3
Sad 
(03-23-2012, 08:38 AM)ShadeDBZ Wrote: A program like photoshop, MS pant, e.t.c.

I accually wanted to know a way to do that...
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Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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#4
Give an example for what kind of model the texture is for..
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#5
Neutral 
(03-23-2012, 05:06 PM)thegameexplorer Wrote: Give an example for what kind of model the texture is for..

Sonic series stuff (characters, boxes, environment objects, whatever)...:p
(03-23-2012, 05:06 PM)thegameexplorer Wrote: Give an example for what kind of model the texture is for..

sonic stuff, like stage decors, character and object skins... Stuff like that
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Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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#6
...You can use original textures as a reference....
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#7
Sad 
(03-26-2012, 12:40 PM)thegameexplorer Wrote: ...You can use original textures as a reference....
Sorry I've been gone for so long... I've tried doing that, but I dont know how to shade the textures in an HD style... Any tips?

(03-26-2012, 12:40 PM)thegameexplorer Wrote: ...You can use original textures as a reference....

[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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#8
(04-03-2012, 11:20 PM)BlueBlur97 Wrote:
(03-26-2012, 12:40 PM)thegameexplorer Wrote: ...You can use original textures as a reference....
Sorry I've been gone for so long... I've tried doing that, but I dont know how to shade the textures in an HD style... Any tips?

(03-26-2012, 12:40 PM)thegameexplorer Wrote: ...You can use original textures as a reference....

what i do is open up an image modifying program (photoshop or GIMP), get the wireframe texture (USEFUL!) and set it as the top layer. from there, i just color it in using flat colors. then i use 3dsmax(not necessary, but good effect) and render an Ambient Occlusion map and set that as a layer (for shading) and then its complete Tongue
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#9
Damn , you're good!
(04-04-2012, 01:04 AM)alexmach1 Wrote:
(04-03-2012, 11:20 PM)BlueBlur97 Wrote:
(03-26-2012, 12:40 PM)thegameexplorer Wrote: ...You can use original textures as a reference....
Sorry I've been gone for so long... I've tried doing that, but I dont know how to shade the textures in an HD style... Any tips?

(03-26-2012, 12:40 PM)thegameexplorer Wrote: ...You can use original textures as a reference....

what i do is open up an image modifying program (photoshop or GIMP), get the wireframe texture (USEFUL!) and set it as the top layer. from there, i just color it in using flat colors. then i use 3dsmax(not necessary, but good effect) and render an Ambient Occlusion map and set that as a layer (for shading) and then its complete Tongue

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#10
Neutral 
(04-04-2012, 01:04 AM)alexmach1 Wrote:
(04-03-2012, 11:20 PM)BlueBlur97 Wrote:
(03-26-2012, 12:40 PM)thegameexplorer Wrote: ...You can use original textures as a reference....
Sorry I've been gone for so long... I've tried doing that, but I dont know how to shade the textures in an HD style... Any tips?

(03-26-2012, 12:40 PM)thegameexplorer Wrote: ...You can use original textures as a reference....

what i do is open up an image modifying program (photoshop or GIMP), get the wireframe texture (USEFUL!) and set it as the top layer. from there, i just color it in using flat colors. then i use 3dsmax(not necessary, but good effect) and render an Ambient Occlusion map and set that as a layer (for shading) and then its complete Tongue

how do i get the wireframe texture?
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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#11
you can use a simple program like UVMapper or simply render a wireframe from 3dsmax (and i think blender). it should look like this, a UV render of my custom klonoa model:
[Image: Cb8jl.png]
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#12
In 3ds max it would be ->Modifier: Unwrap UV->Edit->Tools->Render UVW Template
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#13
Thanks for the help guys! I really appreciate it! Wink
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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#14
No problem, if there's anything else, let us know it. If not, tell the Mods to close this Tongue
(04-12-2012, 02:34 AM)BlueBlur97 Wrote: Thanks for the help guys! I really appreciate it! Wink

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#15
One more thing. Can anyone tell me how the hell do I change texure paths in *.DAE files. I've tried using Notepad ++, but for some reason, I can't save the changes to the paths!!!
One more thing. Can anyone tell me how the hell do I change texure paths in *.DAE files. I've tried using Notepad ++, but for some reason, I can't save the changes to the paths!!!
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Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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