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Custom Dragon Balls models
#1
Both of the models are in ZIP files (with textures included).

[Image: dragonballsicon.png]

[Image: dragonballspreview.jpg]

[Image: blackstardragonballsico.png]

[Image: blackstardragonballspre.jpg]
The future of things to come...
NID - LDEJRuff
3DS FC - 1349-9258-6921
Switch FC - SW-6321-5752-9422
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#2
These need to go in Model Discussion before you can submit them. Moving.
[Image: sweet-capn-cakes-deltarune.gif]
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#3
Okay. Anyway, here's an icon for the series, just in case:

[Image: 2i74vfr.png]

Oh, and by the way, post one updated with the corrected Black Star submission and preview.
The future of things to come...
NID - LDEJRuff
3DS FC - 1349-9258-6921
Switch FC - SW-6321-5752-9422
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#4
Cant you use smaller images? Because there is al lot of yellow which isn't needed. It will decrease the filesize alot Tongue
And why is there a .3ds in there?
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#5
Thanks, TGE. The first post is updated again. Images resized to 427x240. Also, added some reflections to both sets of balls.
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#6
Not bad! Not terribly complicated, but that's just how Dragon Balls are. Only a couple of small technical issues, and they are easy fixes.

The first is the texture names. Some programs have trouble importing textures with spaces in the filename, so it's best to use names like OneStar, TwoStars, etc.

For the second issue, open up the .MTL files in Notepad (or any text editor of your choice) and you'll see that the texture paths are looking for the textures to be located inside a .blend file. Simply remove the name of the original .blend file from each material's line, just leaving (for example) "map_Kd OneStar.png".


Other than that, they're fine! I'll upload them as soon as the little issues are fixed.
Thanked by: DecaTilde
#7
Done.
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#8
There, that's better! They've both been uploaded.
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#9
Planning on doing more custom models like these?
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