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Dawn of a New Day (SkywardSword General)
Well I reached dungeon 5. I had hoped to finish it up yesterday, but I'll finish it today.

Ngamer01's Portal - Updates whenever.
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ah that's one of the few puzzles in the game that stumped me for a bit
actually most of the time when I get stumped in a zelda game it's only because I don't see some small detail
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Regarding item reuse, it isn't really any worse than a normal 3d Zelda. If anything, it's a little better, what with the beetle being used a little more than normal, and the slingshot's usefulness lasting a bit longer than usual, although the beetle can take over a few of the slingshot's uses pretty early. It could still be better, of course.
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This is probably the best place to post this (?)

Apparently OoT split the timeline into 3 instead of 2..
http://kotaku.com/5869993/this-might-act...9#comments


I kind of like this idea, having 3 separate continuities gives them a lot of room to do whatever they want with a game's storyline without pissing off the fans who obsess over the series timeline, and putting all of the classic games together in one branch seems fitting.

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I don't buy that
the thing about the 2 timeline split is that they can both exist at the same time
a third branch caused by link failing can't work with the other two
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(12-21-2011, 11:54 AM)Zac Wrote: I don't buy that
the thing about the 2 timeline split is that they can both exist at the same time
a third branch caused by link failing can't work with the other two


It's not so much Link failing as, uh, like an original timeline where.... it's really hard to explain because it doesn't really make a lot of sense, I'll try to let someone else explain it
some guy named L on Kotaku Wrote:Allow me to clarify. In Ocarina of Time, there are in fact three timelines. Not two. Whether this translation proves to be bullshit and there are only two split canon timelines in the end as we have all known to be true until now, is irrelevant to the fact that there are three in Ocarina of Time. Note before you continue that this only relates to story, at no point does the relevance of optional gameplay/sidequest mechanics come into play in what I'm about to explain. That includes Epona because when or whether you get her or not, has no bearing on the main story.

TIMELINE NUMBER 1 - is the one through which you play the game after waking up in the future. At no point throughout the entirety of Ocarina of Time until the end, do you ever leave this timeline. However, just because this is the original timeline from your perspective does not mean it actually is the original.

TIMELINE NUMBER 2 - is the one created at the end of the game by Zelda sending Link to the past using the Ocarina of Time.

TIMELINE NUMBER 3 - the one everyone is curious about is the original timeline and the one that secretly holds the workings of Ocarina of Time together. Never do you experience this timeline in the future, but you know it exists because of two significant events: Nabooru's capture and the Song of Storms.

Basically this is the timeline in which everything you do in the past after pulling the Master Sword first occurs before you ever wake up in the future. The characters key to understanding this are Guru-Guru (both in the past and future), Aveil A.K.A. Naburoo's Second-in-Command, Naburoo herself, and the carpenters after they finish the bridge. Their dialogue in is explicitly written to imply that those events have already happened before you ever arrive in the future.

The timeline that you experience when you wake up is essentially the result of this Link's endeavors in the past. When you go back in time, you are either rewriting or reliving those events one last time. What happens to Link in this timeline is unknown. However, because the timeline that you play through is essentially the "last act" before the end, after all the factors related to your quest in the past have been preemptively activated by the Link before you, it is naturally suggested that something must gone wrong. Otherwise YOU, the player, would be the one playing through these events for the first time, which the game clearly establishes you are not.

IN OTHER WORDS, everything after you become an adult is the result of an offshoot of the previous Link's struggles. Kind of like Ocarina of Time itself is the result of the combined achievements of the Zelda's that came before it, which this purported third timeline would poetically lead into if it turns out to be true.
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that doesn't makes sense to me considering you do go back and do the things that timelink 3 did because that is you and is part of the adult timeline
were is the split there?
if they mean that link going back in time and doing anything creates another timeline then there would be like at least 4
and majora's mask would have infinite timelines but time isn't that fragile in zelda
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(12-21-2011, 12:33 PM)Zac Wrote: that doesn't makes sense to me considering you do go back and do the things that timelink 3 did because that is you and is part of the adult timeline
were is the split there?
if they mean that link going back in time and doing anything creates another timeline then there would be like at least 4
and majora's mask would have infinite timelines but time isn't that fragile in zelda

The windmill guy only knows the song because Link supposedly played it to him in the past, but Link only learns the song because the windmill guy taught him it in the future. Where exactly did the song come from?
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it doesn't matter were it came from
the link that taught him the song is still the same link that went on to learn it
we know this because we played that part of the game
by that logic it would of been possible to meet the other link in game and ask him were he learned it because according to this theory he is a third element
but basically the point is that a paradox doesn't make another timeline especially when it is a means to the same end (the adult ending)
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(12-21-2011, 01:11 PM)Zac Wrote: it doesn't matter were it came from
the link that taught him the song is still the same link that went on to learn it
we know this because we played that part of the game
by that logic it would of been possible to meet the other link in game and ask him were he learned it because according to this theory he is a third element
but basically the point is that a paradox doesn't make another timeline especially when it is a means to the same end (the adult ending)

Honestly, I have no idea. It's not my theory.

I just came up with my own crazy idea though!
Maybe in the original timeline young Link was allowed to draw the Master Sword without going in a coma for seven years, and although he fought bravely, he eventually lost, because as a mere child he was no match for Ganondorf. So that timeline's Zelda used her time magic to send Link back in time to just before he drew the sword, and then made him sleep for seven years until he was ready to defeat Ganon. That way we could have 3 coexisting timelines, one of which involves Link failing.


Edit: But yeah, if they just threw in a "Link fails" timeline with nothing really backing it's existence, that's kind of stupid. It would just turn the entire original series of games into a "what if?" scenario.
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zelda wouldn't have had the ability to do that with out the ocarina of time which link needed to open the door to the master sword meaning if link died he would be dead in all timelines
but really I like your idea a lot more then the previous explanation
I guess whether it makes snes or not at least we kind of have an idea of the timeline which will help with fan projects
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you know, I can't help but wonder if maybe they shouldn't have made an official timeline. although it'd be nice not to have nerds who obsess over the wrong things not do that anymore, i also don't want to appease them, so... i'm at a crossroads, here, is what I'm saying
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look you bummerangs

" 1. Link pulls the master sword and goes 7 years into the future. The present, however, is now without Link. Ganon takes over but gets locked into the dark world by the 7 sages. ALttP starts.




2. Timeline 1 is without Link, because he left to the future. He defeated Ganon and returns to his past, which isnt the same as timeline 1. Instead, an alternate universe has opened. This is what timetravel does. So Link is in the same time in an alternate universe and begins his adventure of MM.




3. Link defeated Ganon at the end of OOT and returns to his past (timeline 2). The future is now without Link. Ganon returns, but there is no Link. To save Hyrule, it gets flooded. Next game would be WW.




Long story short, don't go time traveling"

its an easy idea to comprehend, just deal with it
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*Thanks Jason's post*
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(12-21-2011, 02:16 PM)Gnostic WetFart Wrote: look you bummerangs

" 1. Link pulls the master sword and goes 7 years into the future. The present, however, is now without Link. Ganon takes over but gets locked into the dark world by the 7 sages. ALttP starts.




2. Timeline 1 is without Link, because he left to the future. He defeated Ganon and returns to his past, which isnt the same as timeline 1. Instead, an alternate universe has opened. This is what timetravel does. So Link is in the same time in an alternate universe and begins his adventure of MM.




3. Link defeated Ganon at the end of OOT and returns to his past (timeline 2). The future is now without Link. Ganon returns, but there is no Link. To save Hyrule, it gets flooded. Next game would be WW.




Long story short, don't go time traveling"

its an easy idea to comprehend, just deal with it


so what you're saying is...

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