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Tsuka´s Textures Submissions
#16
Keep them coming girl!
But...Those belongs to tSR Genki ^_^;
[Image: MegaEXESig.png]
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#17
But they were in a btx file Very Sad
I don´t mind changing them, btw x´DD
[Image: epicazumanga.gif]
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#18
Simple: if it is a texture, then it is on tTR
But if it is a portrait or something like this, then it belongs to the tSR
And if it's an antique, it belongs to a museum
[Image: MegaEXESig.png]
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#19
Hahahahha x´DDD

Pictures.. ehm.. role? I mean, pictures "role" in circles. They look like this:

[Image: badges.png]

And it wasn´t in a BTX, sorry, it was extracted from two BMD files using Barubary´s tool. Here you are the models and the textures.
[Image: epicazumanga.gif]
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#20
I have no idea what you're talking about ^^;
You can speak Spanish, right? You can try to explain it to me in Spanish, I can understand it just fine Wink
[Image: MegaEXESig.png]
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#21
I own the game, so I can understand what Tsuka's saying. Those are in fact sprites and not textures though.

Very nice, hope to see more! Smile
[Image: sweet-capn-cakes-deltarune.gif]
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#22
I was a bit wrong becouse I didn´t play for a while. Btw, look this. Go to 'The Trainer Card - Badges' for a better explanation.
It doesn´t matter, I´ll submit them to tSR if there is where they must go x´D

There´s no problem in talking this in here?
[Image: epicazumanga.gif]
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#23
Before making the icon I need to know if this is correct:

http://www.mediafire.com/?myqg8d1jb5lrhn7

There are all, I think, Pokémon HG/SS indoor/outdoor textures.
I added the BMD files and the viewer too and I don´t know If I can do that.
[Image: epicazumanga.gif]
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#24
I'm not really one to talk about pokemon, but as we do at Aperture Science : We do what we must because we can. For the good of all of us
'kay, enough goofing around
Those trainer cards should go to the tSR because...Well, they are sprites, not textures

And the file, yeah, I just checked most of the con taints and it's alright. There are a few stuff that are actually sprites but as they are applied to 3D models so they qualify as textures too (it's pretty common on DS. Instead of modeling just make a flat polygon thingie and put something nice on it, like flags or boxes)
[Image: MegaEXESig.png]
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