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Secret of Mana SNES & iPhone
#46
If you want sprites of the other two shrunk without the shadows, I can get them for you.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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#47
I didn't get them on purpose, because Randi is the only character who melts with his shadow. In comparison to him, Purim and Popoie have solid outlines and are easy to separate from their shadows.


It's finished:
[Image: iconmisc.png]
http://img10.imageshack.us/img10/4204/miscj.png

I think I'm done with this project.


[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#48
Having trouble with the knock-back sequence . I think I got them all but the numbers don't equal and that makes me suspicious.
[Image: re2.png]
They don't all show up in one animation either. You'll get about 6 frames or so each time you get hit and you'll have to go back for the others. Is it random?
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#49
Do we need all of the frames? It seems like just one would be enough... Unless they're stored in the data as separate sprites.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#50
That's the thing, I don't know how they're stored. They could be separate sprites or I could just be looking at a calculation between the character and it's shadow. They don't get shadows in ghost form.

I wanted to rip each frame in case somebody intended to make animations or whatever, but I'm not doing this in every possible case. If I did that each frame of ghost animation would have to be displayed three times, one without the reaper and two with each of the reapers frames.
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#51
The sheet with the Mana Spirits was uploaded, but you overlooked the updates for the existing sheets:
(08-26-2011, 12:28 PM)Davy Jones Wrote: Updates
[Image: iconringmenumessageboxe.png]
http://img580.imageshack.us/img580/9010/...eboxes.png
Added empty mana medals.

[Image: iconmanafortress.png]
http://img851.imageshack.us/img851/8256/...tressp.png
Optimized sheet without duplicates, the sheet above was overlooked so I'm posting it again.

[Image: iconcommonnpcs.png]
http://img856.imageshack.us/img856/3848/commonnpcs.png
Found two other NPCs in the resort.

These should be the last updates.

This one too:
[Image: iconmisc.png]
http://img10.imageshack.us/img10/4204/miscj.png

And this sheet can be deleted, everything on it is already on the Ring Menu sheet.
http://www.spriters-resource.com/snes/se...heet/31604

@Tropicon:
Shadows and sprites are two different units in the game, sometimes you have animations where the position of the shadow never changes (walking, running, etc.) and sometimes it gets randomized a little bit (jumping/jump attacking/knock-back, etc.).

I would just attach the unique sprites in order + the separate shadow with a little note ("Shadow position varies").




[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#52
I must say that you guys are doing an excellent work! Please continue and "finish" this game!
Seens a very good game, I hope to find some time to play it.
You only finish a game when you rip its sprites.
Sprite sheet is a sticker album that depends only on your efforts to be fill.


[email protected] | twitter.com/Cyrus_et_al | facebook.com/cyrus.annihilator | cyrusannihilator.blogspot.com.br
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#53
Got em all.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#54
@Davy Jones, Great. That'll be a huge time saver.
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#55
@Tonberry2k:
That's fine =)

@Tropicon:
To make it even easier, you can use this specific cheat:
[Image: secretofmana00137.png]

cheatzilla Wrote:01D652:45
erases whatever character attacks with a hand weapon from the game completely. They just vanish and you have one less party member
Let Randi and Popoie use the whip on enemies, that's all.

Edit: oh yeah, I will rip Popoie's run & walk animation + all of her claw attack frames. I just want to see how far I can get.

Edit2: Also very good:
shrines.rpgclassics Wrote:Weapon Level Modifiers
-----------------------------------Hero---------- Girl----------Sprite
Glove / Sword Level Modifier7EE1C0XX---7EE3C0XX---7EE5C0XX
Axe / Spear Level Modifier---7EE1C1XX---7EE3C1XX---7EE5C1XX
Whip / Bow Level Modifier---7EE1C2XX---7EE3C2XX---7EE5C2XX
Boomerang / Pole Dart-------7EE1C3XX---7EE3C3XX---7EE5C3XX

The first X is for the first Weapon listed to the left, while the second X is for the second one. In other words, replace every X with a 8.
Source:
http://shrines.rpgclassics.com/snes/som/cheats.shtml

[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#56
I can really recommend to do the claw first, first it's an invisible weapon and second it has already many frames from other weapons in it.
http://img577.imageshack.us/img577/6906/theclaw.png

Usually, each row has the same number of frames, but as you can see at weapon level 2, there are exceptions.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#57
That will speed things up. I've found that of the three dodge moves, a block, a parry, and a back flip, only the block will show up in north/south facing positions.
As for the glove, Purim has a punch and a kick when striking at nothing but air and I know just a regular hit can bring on a grappling move but I don't know exactly how to trigger it.
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#58
Oh yeah, the grappling will give me nightmares. I remember that it was really random to get this move to work.

Anyway, progress on Popoie with the claw:
http://img198.imageshack.us/img198/8766/theclaw2.png

Weapon Level 6 is just a Roundhouse kick through the whole area and Level 7 & 8 are Street Fighter references (Ryu's Ha-Do-Ken & Chun Li's Lightning Legs).
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#59
HOLY CRAP!!! You're doing a lot better than I am, mate. I really hate this game right now Cry . I mean, I've been sprite ripping for ages but this game is REALLY testing my patience! I'm sorry to let you down like this but I've had enough so I'm gonna get back to ripping KILLER INSTINCT 2 instead. Tonberry2k is probably wondering what the hell I'm messing about at, it's been awhile since I showed my face on his ripping project Tongue .

Besides, you'll probably finish all 3 characters before I can even finish 1 of them Wink
[Image: QUmE6.gif]
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#60
That's okay, because you will find nothing harder on the SNES than these three characters.

I will focus on the weapon levels for the claw with walking, running, charging and regular attacking. Then I will submit that, everything more would blow up the sheet to Random Talking Bush sizes.

[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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