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Legend of Mana
#91
[Image: iconjungle.png]
http://img821.imageshack.us/img821/5976/junglex.png

Promised DarkForce a tutorial on how to rip the tilesets, but since I've explained everything per PM to him, I thought I could share this knowledge in general.
Quote:It's basically like that:
http://img811.imageshack.us/img811/7642/manatree.png

The palettes work this way:
Hold shift and press the arrow keys to move vertically. Do it without shift horizontally (16-32-48-64 and so on). If you want to rip a tileset, press 0 or 9, just watch if it's proper size in this mode or not. The VRAM will recolour the tileset step by step with it's original palette, beginning with the left. I recommend to use a 16x16 pixels grid in your graphic program, it makes it far easier for you to arrange the stuff.

By the way, you're very lucky. I've discovered that I need the jungle tileset and I will rip it today. Together with this opportunity I will make a tutorial and show how it got ripped in detail.

Quote:yep, the tilesets are using two different modes, one part is on 9 and the other one on 0. That's often the case when the tileset has animations.

This is on 0 (8-Bit):
http://img199.imageshack.us/img199/3695/snag0795.png
To find the palettes, go vertically down with shift and the lower arrow key.

And this is on 9 (4-Bit):
http://img840.imageshack.us/img840/5228/snag0791.png
This one works different, go horizontally right and use the right arrow key without shift.

The red cross on the screen and the coordinates on the upper left showing you the start position. Of course, it can vary from quicksave to quicksave.

Here is the quicksave for the jungle:
http://min.us/mI0lE9

And this is what I've got so far:
http://img683.imageshack.us/img683/8810/junglec.png

Quote:Resaving is one option, but I made quicksaves during the whole game and put them into specified folders (for example: "LoM 1 - Intro, my house, Domina, Jungle, Du'Cate").

One tileset takes one quicksave, but maybe you have to take a quicksave from another map too to get all possible tiles. The Junkyard was such a case.
There are also special maps which are not assembled with a few pictures, a background and a ground texture, they are panoramas like Rosiottis Throne in the Jungle.

And yeah, I assemble my tilesets with Paint Shop Pro 5.
One addition for 8-Bit: There are also palettes on the 0/473 row.

Furthermore, I was surprised that I couldn't find all palettes for the 8-Bit tiles on these two rows, so I had to recolour the wrong-palette tiles with screenshot references.
I've also assembled the objects with the wrong palette and used their black space to lay it over the same object in the screenshot.

All in all, I hope this helps you.



[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#92
Legend of Mana may be one of the most beautiful games ever made, makes me miss the old squaresoft.

Please consider ripping all the areas of the game so they are kept for future generations Tongue
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#93
For the future, I plan to rip Madora Beach, the Desert and the White Forest. In comparison to non-animated areas, these are tough ones and will cost much time.

If you have a favorite area and need help with ripping it, be my guest.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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