Posts: 558
Threads: 15
Joined: Sep 2009
06-14-2011, 06:54 AM
(This post was last modified: 06-14-2011, 06:54 AM by Azure-Tranquility.)
(06-13-2011, 10:10 PM)GrooveMan.exe Wrote: Ice Cap is only popular because he has a KICKIN' RAD snowboard in that opening bit.
I would personally love to see:
Red Mountain (Underground) from SA1
Hang Castle from Heroes
Aquatic Base from 2006 (Which is the stage where you run through a waterfall canyon?)
Levitated Ruin from Secret Rings
Sweet Mountain from Colours
Unleashed is confirmed to be Spagonia, right? I'm okay with that; it's distinct enough in style from City Escape. I would have wanted Spagonia just for the Day music.
And I could see Hang Castle, because it's halloween themed and dark. It's another type of level with little competition from other Sonic games. I think the only other level that is even remotely similar is that mine level from Sonic 2(Mystic Mine I think?).
I didn't even consider stages from Secret Rings or Black Knight. I always thought SEGA viewed those as spin-offs, and that the only levels that would be added would be from the "main" series.
I agree Speed Highway is the best stage in SA1, but that doesn't make it a good rep for SA1 in Generations.
(06-13-2011, 05:38 PM)ZaeTelapo! Wrote: Awww hydrocity. Oh well.
Sounds good in level selection but idk how well their choosing will be.
Wait, what? You wanted some other level to be the water level?
You may also know me as Giraffe
Mushroom Forest Zone should really be in. Final Rush/Final Chase/Crazy Gadget would be awesome too.
Posts: 6,683
Threads: 49
Joined: Apr 2009
(06-14-2011, 01:09 AM)ZaeTelapo! Wrote: (06-13-2011, 11:03 PM)Fuchikoma Wrote: (06-13-2011, 10:12 PM)ZaeTelapo! Wrote: (06-13-2011, 10:07 PM)Fuchikoma Wrote: sorry but speed highway is the only stage worth any shit on sonic adventure. is the only stage wich actually managed to create a sense of speed in the entire game.
Must be a sonic rush fan.
not even close by thanks for trying may you take your coat on the way out.
idk man judging from your post you seem to think sonic adventure was supposed to be a game of SUPER SONIC SPEEEEEEEEEEEEED
that or you worded it really badly. unless i am mistaken, half if not all the stages in sonic adventure do have a section of pure straighfoward speed, either manual or scripted(these parts where you have no control over sonic). of all of these sections only speed highway is the only one who does create a sense of speed.
but outside of that, is the only remarkable stage in sonic adventure that doesnt feel like a remake of a previous sonic stage(or at least not a blatalant remake)
sonic adventure 1 was pretty bad overall anyway.
Posts: 103
Threads: 2
Joined: Apr 2011
06-15-2011, 07:36 AM
(This post was last modified: 06-15-2011, 07:44 AM by ZaeTelapo!.)
(06-14-2011, 07:57 PM)Omegajak Wrote: (06-13-2011, 05:38 PM)ZaeTelapo! Wrote: Awww hydrocity. Oh well.
Sounds good in level selection but idk how well their choosing will be.
Wait, what? You wanted some other level to be the water level?
Really I wouldn't mind if there wasn't one, but that's a bit unfair.
Really I don't like water levels in the sonic series that much, they always get on my nerves.
I just said "really" twice. Oh boy.
Quote:unless i am mistaken, half if not all the stages in sonic adventure do have a section of pure straighfoward speed, either manual or scripted(these parts where you have no control over sonic). of all of these sections only speed highway is the only one who does create a sense of speed.
but outside of that, is the only remarkable stage in sonic adventure that doesnt feel like a remake of a previous sonic stage(or at least not a blatalant remake)
sonic adventure 1 was pretty bad overall anyway.
"they have a section" keyword being section here, some levels were fair sized though and don't really NEED the fastest possible, some levels didn't even incorporate speed(such as the casino level), so that's what I'm getting it, but yes I get your point now.
Although I loved Sonic Adventure, even though the game is done pretty badly(lots of bugs and terrible cut scenes, voice acting, etc.) although loved hub world and most of the stages and ost was good, so not entirely sure on "bad".
Very unlikely Optimus, as I am infused with their very MIGHT!
Posts: 558
Threads: 15
Joined: Sep 2009
He does have a point. Aside from Speed Highway and maybe Twinkle Park, the other Sonic levels were already pretty much done in the past. Hence the competition.
But we have to consider what came AFTER Sonic Adventure as well. Until SA2 came out, Speed Highway was unique, but it became less unique after the likes of City Escape and Radical Highway came around.
...lol Radical/Speed Highway
Posts: 1,275
Threads: 17
Joined: Mar 2009
(06-15-2011, 03:45 PM)Liquid Cake Wrote: He does have a point. Aside from Speed Highway and maybe Twinkle Park, the other Sonic levels were already pretty much done in the past. Hence the competition.
But we have to consider what came AFTER Sonic Adventure as well. Until SA2 came out, Speed Highway was unique, but it became less unique after the likes of City Escape and Radical Highway came around.
...lol Radical/Speed Highway
um
Starlight Zone and Stardust Speedway did it before Speed Highway, just fyi.
Twinkle Park was more or less done by Carnival Night and Speed Slider, but they're all completely different levels - the thematic is similar but explored in completely different ways.
Plus, if SEGA is really worried about representing different thematics, we wouldn't have two city stages, and probably a third, yeah? It's more about popularity and being recognizable, representing different reoccouring thematics comes shortly after that.
- - - - - - - - - -
Also, a little thing you guys might have not noticed yet:
You do know that Sonic Generations' Motobug, Chopper and Buzz Bomber are the same than Sonic Colors' right?
Sonic Colors was in development in parallel with Sonic Generations (maybe a bit before or a bit after), that means that those badniks were actually originally made for Generations, but re-used in Colors, which to me is the most logical explanation to why they used those old badniks instead of jamming in some unoriginal Egg Pawn-ish robots.
So, what are the other classic badniks present in Sonic Colors? I was going to list them, but I found an even better image.
These not only have the badniks present in Sonic Colors, but also others made for a toy set in celebration of Sonic's 20 years that might appear on Generations (the GUN robot, and the Grabber from Chemical Plant Zone)
Aside from the GHZ badniks and those I just noted, you have the Spiny from Chemical Plant Zone, Jawz from Hydrocity Zone, and what could be both a Catakiller (Sonic 1, Marble and Scrap Brain and Sonic 3D Blast, Green Grove) and a Sandworm (Sandopolis Zone). Thus confirming Hydrocity and Chemical Plant even further - not so keen on Sandopolis (though it'd be rad), there were lots of similar caterpillar enemies on the Sonic series, plus, the way he attacks on Colors isn't anywhere similar as the Catakiller or the Sandworm, but it is probable that maybe the Sonic & Knuckles zone might be actually it!
Posts: 3,037
Threads: 43
Joined: May 2008
as long as that monkey that gets me everytime with the coconuts isn't there
Posts: 6,683
Threads: 49
Joined: Apr 2009
Posts: 4,127
Threads: 31
Joined: Jun 2008
But Coconuts and Crabmeat are badnik staples
Posts: 558
Threads: 15
Joined: Sep 2009
Hard to believe SA2 is 10 years old...
Posts: 4,127
Threads: 31
Joined: Jun 2008
Hello relevancy, it's cool if I ignore you, right?
Relevancy (NOPE DEFINITELY NOT KOSHEH) Wrote:no dude, by all means do what you gotta do.
if that means stayin' on topic here at TSR go right ahead bro....i wont be insulted ![Pokemon Pokemon](https://www.vg-resource.com/images/custom_smilies/pokemon.gif)
Posts: 1,275
Threads: 17
Joined: Mar 2009
Demo's out on XBLA (Gold Membership only so far) and PSN.
Apparently the demo only includes Classic Sonic (gay, they said both Sonics would be in).
Most people on Retro had the same complaints, which were how scripted a lot of the things are (every spring has a scripted height, jumping off platforms have a set height (???), and sonic will automatically decrease speed when he gets to certain parts), how stiff Sonic handles, how useless rolling is, and how incredibly overpowered the Spin-Dash is. The Spin-Dash and the rolling are more ridiculous than how Sonic 4 handled them, come on!
Posts: 2,507
Threads: 30
Joined: May 2009
06-23-2011, 10:12 AM
(This post was last modified: 06-23-2011, 10:49 AM by Iceman404.)
(06-23-2011, 09:54 AM)Rökkan Wrote: Demo's out on XBLA (Gold Membership only so far) and PSN.
Apparently the demo only includes Classic Sonic (gay, they said both Sonics would be in).
Most people on Retro had the same complaints, which were how scripted a lot of the things are (every spring has a scripted height, jumping off platforms have a set height (???), and sonic will automatically decrease speed when he gets to certain parts), how stiff Sonic handles, how useless rolling is, and how incredibly overpowered the Spin-Dash is. The Spin-Dash and the rolling are more ridiculous than how Sonic 4 handled them, come on! I also heard jumping feels sticky and delayed a bit.
Anyways, Dusk Golem from Sonic Retro says:
Quote:Guys, prepared to be mindfucked. People looking through the Demo assets have confirmed that the Modern Sonic stage is in the demo, just locked off. And that's not all. ALL of the City Escape assets, yes even the whole stages, are in the demo, just not accessible.
Also, some spoilers coming. Highlight after this to read.
It looks like Knuckles is for some reason in the directory, which suggests he might be playable but that is not confirmed. Also found as well are models for Modern and Classic Super Sonic.
Obviously Knuckles WILL NOT be playable, Sega's said over and over BEFORE E3 that the home console versions will only be 1-Player, and only Sonic with himself; but many other characters will appear for plot.
Posts: 4,127
Threads: 31
Joined: Jun 2008
Obviously nothing. Sega has proven time and again that they're ratass liars when it comes to not including characters.
|