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Lizard from Crash Bandicoot 2 (a generic enemy)
#1
Hello again. I hope I'm not being annoying with these requests Shy


I'm working on a Crash Bandicoot level for Mushroom Kingdom Fusion, based on the old Naughty Dog series not those abominations they make with that franchise nowadays. Already got tiles, most sprites, and started coding stuff, here's a very small and EARLY preview of the TNT crates and Nitros I coded a couple weeks ago (it's just a development test, not the actual level)




Now I only need 2 or 3 custom enemies for it. NO Body (the popular spriter) already helped me with this armadillo from Crash Bandicoot 2

[Image: quickpng.png]


But I could use at least one more enemy, I was wondering if anyone here could give me a hand. It's this green frilled neck lizard from CB2's level Road to Ruin or Ruination. The GBA version has sprites for it but the style doesn't fit, it should look similar to the armadillo's style, with basic shading and black outlines, just a 3-4 frames walking animation, don't need custom turning sprites or anything.

http://spriters-resource.com/gameboy_adv...nemies.PNG


Also I could use that purple gecko from the sprite sheet as well, but it's not needed at all, just a plus if anyone wants to help.

Thank you in advance Smile
[Image: mkfbutton2.png]

Fusion Fangaming: Home of Mushroom Kingdom Fusion
http://fusionfangaming.spriters-resource.com/index.php

Thanks to TSR for hosting.
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#2
I like where this is going!

And I don't mean to take the conversation off-topic and I don't mean to unintentionally bash the work or anything, but I'm just curious how the Crash levels will work as I've always found Crash Bandicoot to be extremely...stiff with pure leaps of faith, as opposed to Mario games' use of physics and momentum. I'm not really sure what you could take out of Crash besides the general use of crates though Tongue
Are there going to be other trademark elements of Crash Bandicoot translated into Mario-friendly mechanics (leaps of faith, animal riding that auto-runs with timed jumps?) because that'd be pretty neat :E

Frankly, I think Crash would have been pretty interesting to add to the playable cast as the Crash games have a unique playstyle, but I think there are quite a few playables already as-is >_>
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#3
This level won't contain complicated gimmicks such as hog riding or vehicles or anything, I'll try to stick to Crash Bandicoot's classic platforming.

I will make 2 or 3 areas, the first one will be based on the Turtle Woods (the first level from CB2), it will just have lots of crates, TNTs and Nitros puzzles, stomp-dodging armadillos, etc.

I want to make a part based on some Temple Ruins too, there I'll add a few more gimmics like moving platforms and those platforms that stick in and out of the walls with certain patterns, like in CB1's Sunset Vista level, maybe some traps like crushers and I'll add spear-traps too like CB1's Temple Ruins too, and more TNT puzzles of course.


And yeah I think Crash would make a good playable character, his mechanics just work well and would be very simple (design-wise), but the character suggestions have been closed for a while and no more will be developed so far.
[Image: mkfbutton2.png]

Fusion Fangaming: Home of Mushroom Kingdom Fusion
http://fusionfangaming.spriters-resource.com/index.php

Thanks to TSR for hosting.
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