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Super Smash Bros. Brawl Rips
#16
really? so it's a separate item i can just deselect?
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#17
Valforwing I don't mean to come off rude, but if your going to try to do things with 3D models you really need to "learn your craft". Read a tutorial or two on the programs you use, learn to do some basics that should just be common knowledge when working with a program. You'll be amazed at how much more you could do just by learning how the program you use works and then you wouldn't have to ask nearly so many questions, that are quite often trivial to anyone who actually knows how to do anything with a 3D program.

You always say you don't know how to assign materials and are disappointed if a model has trouble with them and they're not preassigned. This is the kinda thing that if you'd just learn the basics of the interface of a program you want to use that you could fix in 5 seconds top. And yet it'd save you so much trouble in the long run. All it takes is for you to take 20 minutes and learn a bit.


So to be on-topic still, Tiberious do you intend to get more Subspace Emissary models or are you going to do other stuff in the near future such as characters or trophies?
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#18
I'm not sure, to be honest.Probably whatever moves me to rip it at the time.
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#19
I *sniff* wish these were rigged. ;3;
I wish every model just came rigged.
I'm so horrible at rigging.
I've rigged one or two models and the always had one or two glitches or a functionality I just couldn't get right.
WHY WORLD, WHY!?
[Image: 29736365.png]
Oh yeah. That Kain avatar up there is gonna change. Into something better.
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#20
You really should pay more attention to what you say Crett. ALL of these models are already rigged. In the future, please try to be more careful so you don't look like a fool.
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#21
They are? When I looked at the primid file, it wasn't.
Must be my program. ;3;
[Image: 29736365.png]
Oh yeah. That Kain avatar up there is gonna change. Into something better.
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#22
You're right actually. All of the others ones were rigged though and for the primid, well you know what they say about assuming things.
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#23
(01-13-2011, 10:01 PM)Shadowth117 Wrote: You're right actually. All of the others ones were rigged though and for the primid, well you know what they say about assuming things.

O.O

I missed the skeleton for the Primid? That will not do.

Edit again: Really? Maybe I didn't make the modifier real. Let's give this one more try.
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#24
Actually the bones are there and everything in the last version of it; its just that the vertex weighting on the model itself wasn't there for some reason. Same with the one you just uploaded.
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#25
(01-14-2011, 02:44 PM)Shadowth117 Wrote: Actually the bones are there and everything in the last version of it; its just that the vertex weighting on the model itself wasn't there for some reason. Same with the one you just uploaded.

Mmk. My next one is looking to be Nagagog, but for some reason, his textures are greyscaled, just like on your SC4 Vader. How should I go about fixing that?
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#26
I think with Brawl Box you can view the palettes that the textures use. I'd just screenshot the colors and place them in an image file with maybe something in your readme explaining what to do with them. You can provide the colored versions of the textures too if you like, but I'd prefer if you kept the originals as well.
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#27
Hey, stupid question time... did you somehow forget to add Yellow in your updating?
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#28
I guess I did. Sorry about that, I sometimes miss one or two things. Just make sure to say something and I'll fix it. I'm only human you know.
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#29
I'm not upset. I just didn't want to come out saying "%$^&% why didn't you get Yellow Alloy put up you $%$%^!", ya know? Wink

Figured I'd state it as I did and make things go a little smoother. Cute

I suppose I could try a "Hey, I think ya missed <model>" next time.
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#30
Been a little while, huh?

This time, I've turned my attention to the world of pokémon. I'm grabbing as many species as I can from various sources, and today's update contains some of Spear Pillar's residents.

[Image: Azelf_Preview.png]
[Image: Uxie_Preview.png]
[Image: Dialga_Preview.png]

Unfortunately, I'm having problems with the MD5 conversions of Palkia and Mesprit.

Further, Azelf and Uxie needed quite a bit of work to get looking as they should. Another strange thing to note is when I returned to get the screenshots from Blender, the forehead gems for the Lake Trio refused to show the proper color in the mode I used (for the record, all my shots are taken from the 'Game' mode, since it shows how textures layer on each other).

As usual, the OP will be updated with these three.
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