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-insert words here-
#1
yeah, words, got first day of college tomorrow so im taking another stab at animating
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there are quite a few kinks in it that need to be worked on, but i was just hoping to get a bit of input as im still quite new.
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#2
mini work on it over the past days ... havent had much of a chance really
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#3
A dodging animation? It looks pretty smooth to me. Although maybe you should extand the canvas to make room for the staff, but that's kinda obvious.
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#4
gnrrr college took my life ;A;
Grooveman.exe - sort of, it was going to have a lot more put in it but i kind of lost the frames so i'll have to go through some random crap to sort them again.

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random hand goes smash

( this isnt considered as necroing is it? )
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#5
obviously if you have a zombie hand coming out of the ground then yes, it is necro-ing

(no, not if you have new content)
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#6
not necroing at all. what are you planning to do with these animations? just sketch them or you're planning to shade anything?
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#7
cool, urhh, those ones in particular will probably stay as they are unshaded and un fixed up
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another random hand smash goes smash randomly, needs more fixing
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#8
ther should probably be some lag , i dont think his hands would warp there that fast.
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#9
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i used the stuff from the prev animation to see if this is the kind o' thing you meant
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#10
I think he should swing his hands more into it; just have them raise higher before he bends for them to hit the ground.
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#11
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edited the frames to make it a bit better and added some raised up fist action
#12
I think it looks way better, but i also think it should be slower. The swinging of the hands I mean, add more frames, don't adjust the speed of the animation itself. I think everything else is good I would just like to see more lag. I also think the body should be moving a bit as his hands move across and just out of the ground (but that would probably be fixed if it were more than a skeleton, and wore clothing/had details on the arms that move or he twitched or something).

But yeah it's looking good~
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#13
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durrr failed attempt at him/her/it turning into a weird bunny man/woman/... it, to jump attack or something
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#14
that looks almost exactly like one of the characters I made it's mine

but real smooth animation
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#15
the jump curve isn't smooth, but pointy in your animation. You might want to check that.
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