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Tales of Phantasia (PSX)
#16
I skipped the villagers, sheet is full enough:
[Image: iconnpcssetd.png]
http://img832.imageshack.us/img832/9950/npcs.png

Yes, this spell is called "Summon Demon", but the Sylphs are not called "Summon Sylph", therefore I made a new icon:
[Image: iconsummondemon.png]
http://img835.imageshack.us/img835/2620/summondemon.png

[Image: iconsummonsylph.png]
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by: Ton
#17
one or two more updates, then I'm through:

[Image: icondhaoscastlepast.png]
http://img837.imageshack.us/img837/3218/...lepast.png

[Image: iconedwardsmansion.png]
http://img820.imageshack.us/img820/9271/...ansion.png

[Image: icongeethshop.png]
http://img137.imageshack.us/img137/2553/geethshop.png

[Image: iconluna.png]
http://img202.imageshack.us/img202/4766/summonluna.png

[Image: iconorigin.png]
http://img820.imageshack.us/img820/2833/...origin.png

[Image: iconvalhallaplains.png]
http://img202.imageshack.us/img202/402/v...plains.png

I know Luna has some Lazer SFX, but they are not stored in the RAM. Anyway, screen ripping is due to alpha transparency impossible.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by: Ton
#18
okay, this made me laugh :D

http://a.imageshack.us/img833/5598/snag0710.png
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by: Ton
#19
Uh... whoops.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#20
Hah, I found the palettes for the battle backdrops:

overlayer: 0/488
ground: 16/490
bg: 0/489

This is enough material to overtake Lunar SSSC, I think.

My first BB's (Batte Backdrops) from this game:
[Image: iconcommonroombb.png]
http://img835.imageshack.us/img835/8166/...roombb.png

[Image: iconodinsrealmbb.png]
http://img444.imageshack.us/img444/3138/...ealmbb.png
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#21
4 shitz & giggles:

[Image: iconthunderblade.png]
http://img844.imageshack.us/img844/8907/...rblade.png

[Image: iconbigbang.png]
http://img638.imageshack.us/img638/4845/...igbang.png

[Image: iconcyclone.png]
http://img571.imageshack.us/img571/67/spellcyclone.png

[Image: iconfirestorm.png]
http://a.imageshack.us/img375/1329/spellfirestorm.png

[Image: icongodbreath.png]
http://img713.imageshack.us/img713/2325/...breath.png

[Image: iconicetornado.png]
http://img442.imageshack.us/img442/1724/...ornado.png

[Image: iconindignation.png]
http://img834.imageshack.us/img834/2074/...nation.png

[Image: iconmaelstrom.png]
http://img819.imageshack.us/img819/53/sp...lstrom.png

[Image: iconrockmountain.png]
http://img638.imageshack.us/img638/230/s...untain.png

[Image: icontempest.png]
http://img261.imageshack.us/img261/9811/...empest.png

[Image: icontidalwave.png]
http://img834.imageshack.us/img834/4999/...alwave.png
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by: Ton
#22
Jamir (progress):
http://a.imageshack.us/img823/4480/jamirarcknight.png

PSX-VRAM is very useful for overworld chars, battle backdrops and tilesets, but this tool fails at battle sprites for monsters and mainchars. It shows only one or two sprites of a mainchar and ONE sprite of a monster.

I wonder if there are some alternatives, I think I will try PSicture.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#23
Smithy had this to say;

Davias seems to think vram fails at battle sprites. He seems to misunderstand that the vram only shows what is currently loaded. Namco only loaded one sprite at a time for their early Tales of games.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by:
#24
yeah, it's not in general. I ripped from other PSX-games and had no problems with battle sprites in combat systems.

But in the specific case of ToP, it fails as a decent ripping tool. I know it's possible to view every single sprite from this game with PSicture, but I am unable to get this tool to work with just a BIN-file on my PC (but it works very well if you have a physical copy of the game).

If there are no alternatives, I have to go the hard way and make quicksaves everytime Jamir makes a different pose. That was easy while I ripped Odin, but Jamir is faster and has way more sprites.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#25
I've already ripped over 25 battle backdrops, I will do the rest in a few days and submit them in a zipped package.

Progress on Jamir:
http://a.imageshack.us/img715/4480/jamirarcknight.png
This sheets needs 5 sprites to be complete, these monsters are not as hard to rip as I thought. I can stop the fights with the menu and slow down the game with Animget, in every case it's easier than ripping the critters from Lunar SSSC or EBC.

Edit:
@Tonberry: Don't forget the stuff from post #17 Big Grin
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by: Ton
#26
Cute little devil:
[Image: iconjamir.png]
http://a.imageshack.us/img834/1900/jamir.png
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by: Ton
#27
Update on Arche Klaine:
http://a.imageshack.us/img835/2227/archeklaine.png

And some random WIP-stuff from different RAM-files, Evil Sword and Bigfoot looking nice.
http://a.imageshack.us/img828/1175/copy7ofbb.png
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#28
Update on the NPC sheet:
http://img830.imageshack.us/img830/6414/npcsf.png
I deleted three NPCs which are already on Smithy's sheets and added Dhaos' correct palette (in his 3rd form he wears a white suit instead of a red one).

And finally, Klarth's summons are now complete:
[Image: iconundine.png]
http://img835.imageshack.us/img835/9484/...undine.png

[Image: iconefreet.png]
http://img844.imageshack.us/img844/5691/...efreet.png

Edit:
Jamir is a boss enemy, not a summon ;D
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by: Ton
#29
(08-06-2010, 08:27 AM)Davias Wrote: But in the specific case of ToP, it fails as a decent ripping tool. I know it's possible to view every single sprite from this game with PSicture, but I am unable to get this tool to work with just a BIN-file on my PC (but it works very well if you have a physical copy of the game).
You mean a BIN you downloaded? Use Daemon Tools, it'll allow you to make a Virtual CD-ROM drive that you can open up the BIN as you would a physical game.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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#30
@Deathbringer:
Cool, I will try that =D

Small one (Misc.):
[Image: iconmidgardaircutscene.png]
http://img837.imageshack.us/img837/5118/...tscene.png
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by: Ton


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