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Games That Need Rippin'
GrooveMan.exe Wrote:Nintendo

Mario
SMB2 Advance- enemies
SMB3 (NES)- Enemies
SMB3 (NES)- Tiles, Overworld
SMB3 (All Stars)- Enemies
SMB3 (All Stars)- Tiles, overworld
SMB3 Advance- Luigi (on one sheet)
SMB3 Advance- Enemies (full rip)
SMB3 Advance- Koopa Kids (full rip)
SMW Advance- Enemies
SMW Advance- Overworld
Yoshi's Island- Enemies
Yoshi's Island- Bosses

DK
DKC- Enemies
DKC- Diddy
DKC- Master Necky Jr & Sr
DKC- Items
DKC2- Diddy
DKC2- Dixie
DKC3- Dixie
DKC3- Kiddy
DKC3- Cranky
DKC3- Funky (better rip)
DKC3- Banana birds & Queen
DKC3- Bros Bear
DKC3- Enemies
DKC3- Items

Zelda
LoZ- Zelda, NPCs
LoZII: AoL - Maps
LttP (SNES)- Enemies
LttP (SNES)- Bunny Link
LttP (SNES)- NPCs (one sheet)
LttP (GBA)- NPCs
LttP (GBA)- Enemies
LttP (GBA)- Bosses

Kirby
KatAM- Enemies
KatAM- Bosses

Is anyone taking these? If not I could give them a try.
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Well, RTB and I are working on the DKC Kongs. You're welcome to anything else.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Alright thanks. I was kind of reluctant to do DKC anyways.
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We actually have quite a few sheets in-progress including enemies and items.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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The earthbound zero list needs to be fixed, the main characters need to be re ripped as they are all missing death poses for when they follow Ninten around fainted, the main characters also have wrong colors for the current rips on the site. Some enemies have two poses for death, losing pieces, and I think the enemies also have the wrong colors, so they need to be re-ripped as well. The npc's are also missing a load of people :X
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Lavos, badasses

[Image: ChronoTrigger-LavosFirstForm_icon.gif]

I dunno if you want the all the special effects. I'll get them if you do.
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Great job! Love it.

If you could rip the effects, it'd be much appreciated, but of course it's not exactly a requirement at the moment Smile
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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That was quick. Excellent job!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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the Fire Emblem section is a mess rip wise. On the GBA section alone there are 3 Roy rips that could be connected and they're probably missing poses even with the 3. Considering enemies and playable characters often use the same sprites just with pallette swaps, a lot of the sheets are just duplicates that can easily just be condensed into a "character" section. For all I know every pose could be ripped for most of the characters, but the sheets are everywhere so it's hard to tell. This might be something to address.
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I guess I can get back to work on castlevania since I have been exposed to the horrifying truth. I can't do anything about the unused frankenstein monster sprites from castlevania 2 though, as I know nothing about rom hacking. Same for Richter in Sotn, because I'd rather not rip him without his unused sprites intact.
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There's a simple solution for Frankie. Since his sprites only appears with Woman Vampire (which it's technically called in Japan, although only in this game), and she only appears in the Mansions, you can limit possible palettes to 5 areas.

When the mansions are loaded into the PPU, there are two possible ones, Death or Carmilla. So her tileset would appear in at least 1 or 2 mansions out of 5 (which would otherwise be Death's set), so use an emulator like FCEU (one with debugging available, for the PPU Viewer), and check which mansions Carmilla's set appears in and use those palettes.
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I started on the Angel Island mini boss. I still need to get the missiles actually firing, the flame attack, and damage and destruction poses. Shouldn't take too long though =D

Here's what I got so far.

[Image: S3AngelIslandMiniBoss.png]
[Image: SigYT.png][Image: SigArt.png]
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Looking good!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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balladofwindfishes Wrote:the Fire Emblem section is a mess rip wise. On the GBA section alone there are 3 Roy rips that could be connected and they're probably missing poses even with the 3. Considering enemies and playable characters often use the same sprites just with pallette swaps, a lot of the sheets are just duplicates that can easily just be condensed into a "character" section. For all I know every pose could be ripped for most of the characters, but the sheets are everywhere so it's hard to tell. This might be something to address.
I have to agree with you, balladofwindfishes. I've had to sort out the Fire Emblem sprites who knows how many times, and even then it's still a mess. Someone needs to re-rip the characters there, especially Roy. :x
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Yeah, I know nothing of Fire Emblem, so I can't do much for the section.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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